Very cool game! There are some collision issues, such as the door in the upgrade part of the kitchen where the thieves come. The randomly generated dungeons are cool but sometimes the spawn with no ground next to the stairs so you just fall of the map forever. Difficulty scaling feels balanced but being able to move around where the items are would be cool!
CosmicCyclones
Creator of
Recent community posts
Its a promising start! The player and sprite hit boxes interact weirdly, it might be worth changing the spike hit box to be smaller (as indicated below) because it leads to more intuitive hit boxes which line up with what players expect the hit boxes to behave like. Most of the hit box designs like this still cause the player to die if the every hit the spike sprite but gives the players a bit more margin.
I've added some examples of games doing this below as well as a video which talks about some of the other things that you can do in platformers which makes it more enjoyable for people to play.
Obviously, you don't have to take all of this into account if you don't want to, just thought it might be more useful than another "fix hitboxes" comment.
Platformer Design Video: https://www.youtube.com/watch?v=Bsy8pknHc0M
Edit: itch.io isn't letting me upload images so here's a google drive link
https://drive.google.com/drive/folders/1sQox0Ysl1bBnQePKKjwAsBtmOiYZXg7g?usp=sharing
The generation is awesome, I'm glad you got the optimisation working (I'm the Y13 who absolutely failed in trying to help with optimising it). Are you still using wave function collapse or did you have to use something different? The player movement feels a little heavy but that's just my opinion. Cool concept though

