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Hi! I've bought this product today and had an hour study of the content... My compliment! It is very good stuff! I'll propose some session of that at my association, in order to try it "on the ground".

I have just few points for you:

- I really enjoyed the worldbuilding part and the adventure seed generation, very good job! Though, I see that the procedural creation covers only the wildernesses and not the dungeons. I would be really interested to see your version of dungeon building according to this game.

- Japanese version of the backgrounds are very nice and the images impressive, but I find a bit difficult to put all of them together in a consistent way. Of course I can put together a party of a samurai, a ronin and a pirate, but the internal consistency would be a bit weird and the common goals difficult to set. For my next session I'm thinking to select only samurai or only outlaws (ronin, pirate and so) or only commoners backgrounds.

- I miss a bit the magic side. I think that you don't want to put magic books like they are in Cairn and I appreciated the rite addendum, but I'm figuring out now some relic of the yokai as magical items, like an Oni horn or stuff like that. What do you think?

Thank you for your work! I'll keep you up if bring it to the table :)

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Hi richardeme - THANK YOU! I appreciate the compliments and thoughts and look forward to hearing about your adventures!

Ah, dungeon building. Admittedly, I've been trying to come up with something other than "samurai exploring western dungeons" and haven't created anything I'm happy with. Yet. But I'm trying!

Yeah, for teams of different backgrounds there's a lot liberties taken with historical accuracy -- but also a great point on common goals. GREAT idea on outlaws or commoner backgrounds (commoner backgrounds for outlaws!). Good way to inspire some adventures out the gate.

- I like that idea and have been kicking some of it around myself (oni-bone nunchaku is one that I've been meaning to get out there). Mythical items are a natural fit, in line with the Sacred Treasures or even playing with degrees of tsukumogami where ordinary objects gain a spirit after 100 years. I'll have to dig up my notes, that's definitely an addendum worth getting out there. Would love to hear how you incorporate these kinds of items and how the mechanics work for you.

Thanks again for the kind thoughts and the fantastic notes!