Thank you - it's great work and adds a lot of fun!
Serial Prizes
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These are fantastic! Would it be OK if I crated a way to adapt for Ikezu-Ishi (my feudal Japan Cairn/Odd-like hack)?
Have you wanted to get some magic on in a game using the RPG Ikezu-Ishi? Well here's your chance!
Gishiki is based on "Glog Magic Hack for Cairn" and allows any PC to craft and use rites, but sometimes at terrible costs.
Available for Free/PWYW!
8.5 for the most part. And yeah, it worked for me to start but woah that’s puny. I’ll have to work on a reformatted edition.
In the meantime, the rules are available here for easy o line use or cut and paste however you’re need: https://jasonkenney.github.io/Ikezu-ishi/
https://serialprizes.itch.io/kuroru
Kuroru is a fantasy Japan inspired hexcrawl generator to help the Guide and players generate a world to explore for Ikezu-ishi or any other system out there.
Using the tables in this book, a Guide will be able to generate a map of hexes, each with the following details:
- Biome
- Vegetation
- Water
- Content (Landmark, Settlement, Location)
- Domain and Faction
- NPC and Items that can be found
Some tables require a copy of Ikezu-ishi to play (tables and creatures references).
Kuroru is inspired by and borrows heavily from:
Luka Vannutini, Hexcrawl Hack for Cairn 2E, https://local-lake-games.itch.io/hexcrawl-hack-for-cairn-2e
Atelier Clandestin, Sandbox Generator, https://www.drivethrurpg.com/en/product/430675/sandbox-generator
Yeah, they should stack, so if the distance between two points was medium (2 watches) but it’s a trail (+1) in the woods (tough +1) then it’s 4 total watches or 32 hours to travel from point A to point B. Players could leave point A and travel in the Morning, travel Afternoon, make camp at Night, then travel Morning, travel Afternoon, arrive at point B before Night.
And I think I’ve figured a fix: the idea was that a Quick weapon helps with the DEX roll the first round of combat, regardless of opponent’s weapon. Essentially a -X modifier to the roll. Maybe something like:
Quick X: When determining who acts first during the first round of combat, treat your DEX as being X higher.
Ack, ok, need to revisit this wording, but the idea was that a Quick weapon helps with the DEX roll the first round of combat, regardless of opponent’s weapon. Essentially a -X modifier to the roll. Maybe something like:
Quick X: When determining who acts first during the first round of combat, treat your DEX as being X higher.
Thanks for the compliment!
And sure, you could bring in BDP skills and even change the rules on how they apply, whatever works for your table. The rules are pretty modular so flavor for taste.
On Push, Bleed, Brutal, it came down to not many weapons being covered by some abilities compared to others, so for the sake of simplicity I narrowed down the list. But you can certainly bring them back in.
Enjoy and please let me know how it goes!
- The Crimson Pagoda
- Hagoromo Cliff
- Kitsune Bridge
- The Screaming Bamboo Grove
- The Empty Village of Fushizawa
- Jorogumo’s Cavern
- The Drowning Bells of Mizunodera
- The Eternal Hearth at Haru’s Inn
- The Black Lantern Marsh
- The Blood-Soaked Torii
- The Whispering Pines of Kosame Pass
- Oni’s Market
- The Shattered Mirror Lake
- The Fivefold Tomb of Lord Tanaka
- The Shrine of the Bleeding Sakura
- The Spirit Lantern Fields
- The Stone Choir of Iwanotani
- The Laughing Onsen
- The Forbidden Crane Dojo
- The Shadow Forest of Amenotsuchi
Enjoy!
https://serialprizes.itch.io/iia1-defenders-of-koganemura
Defenders of Koganemura is a four-day adventure for the Ikezu-Ishi RPG. Tasked with protecting the village of Koganemura from an impending bandit raid, players must train villagers, build defenses, and prepare for the final battle.
Inspired by Akira Kurosawa’s Seven Samurai and designed for 2-7 players, Defenders of Koganemura is easily adaptable to other Cairn-inspired systems.
Just in time for the holidays, V1.0 of Ikezu-ishi is officially RELEASED!
Tightened up from v0.9 and a few more facts added I'm working on a separate adventure that'll help build the setting more, so stay tuned.
Enjoy and please let me know how your games go!










































