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(+1)

I think here we have an Annihilation Authority Acceptance enjoyer, and I find this to be a really great way to bring the endless scrawling of the Crawler of the Tower (or is a Tunnel?) into an RPG campaign.

I salute that this module makes heavy reference to hex maps, but itself describes activity which could happen on any hex map. That is, the territory and events are not a *new and hidden part of the campaign world* but are instead overlayed atop it. This is good thought technology.

I like that the malign hex mechanic is referenced in the Omens and other sections as the inherent origin of some of the omens - it reinforces the relatedness of the phenomena, and also lets the DM be flexible/adaptive to the hexagonal regions of their own campaign.

 I love a diagrammatic map for a Myth Site! 

"Self-drowned" is an amazing adjective (Omens 02). 

Thanks very much!