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(+3)

I quite enjoyed this. Pushing the king out of the way was probably the best part. It definitely felt out of control. I do think it would have been nice to have a bit more range on the right click grab. I ended up trapping the blugger in a room and just spamming right click until I caught it.

Thanks for your feedback, I'm glad you liked it! I think the maximum hit box is pretty large on a full charge, but it's a pretty quick window where it actually works. We can definitely work on the feel of that moving forward.

(+1)

Yeah, I think obviously you would want to avoid making it too easy. I wonder if maybe some visual representation of where the force grab would work would help with this. Something like a cone that expands as it charges or something? I don't know. I could see having multiple levels as well with guards coming from different directions. A lot of fun.

Yeah, I think there are ways I could've worked on an animation that was more clear. Instead we really just had two frames of the open hand and closed hand and quickly interpolated between that, I could totally envision a growing hand or something off to the side of the screen that swoops in to catch the Blugger or something so that the depth is a little more understandable without needing to play it a whole bunch to get to that point. Also, additional NPCs would be really neat, I already have a lot of ideas for that :) Thanks again!