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(1 edit)

Hey, I really appreciate you for playing the game and giving the feedback!

Yeah, during the development I was thinking about the rng of water cans, but realized maybe some rng should be allowed because the game would be too easy if it wasn't. Also, there are already plenty of water cards that water all the crops and the cards are also upgradeable, so I thought it's fine for rng to stay.
Also, you can see that a crop can be watered twice so sometimes it can come in handy, because during heatwave it might not dry out and take damage. 

UI sound effects are definitely on the list I'll add it more to have that better feel to it.

The weather forecast, I'll try to think what kind of visualization to add, but there's some visualization of it when it happens currently: When it's "Rainy" all the planted crops get watered. If it's "Frosty" there's some snow falling on the plots. Only "Heatwave" and "Sunny" weathers don't really have a visual cue, I'll think of what to add for sure.

Also, the tutorial is indeed on a timer, so you get to move when it shows that you can move, you have to wait for the explanation to end and then it your turn to do whatever is asked in the tutorial. I guess It should feel more intuitive.

Ahh yeah true totally fair with the water cans, I understand that!

And with the weather forecast I just mean a simple sprite next to the text of which weather is going to come next. Just so players can glance at the forecast and instantly see whats coming up and don't necessarily have to read the text. I feel it would make it a bit more intuitive :)
The animations when it actually happens, are already very nice! :) Especially the frost one, I love that!