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Hey, I really enjoyed playing the game!

Really love the cozy vibes and at a certain point I developed a flow and it was super fun. Especially after you get new cards as a reward etc. 

I know this is a demo, but I really miss some UI-Sounds, especially for hovering over the cards or in general when stuff happens. Also what I would really love: Some visualisation of the weather coming up. Like Raindrops, A regular sun, a snowflake, heatwaves (like red ones maybe) would be a cool and easy way to make it easier to grasp what is coming up. 

Also one thing I would really enjoy (But that depends a bit on your intention) is, when you're using the watercan that waters up to 2 slots would automatically chose a slot that isn't watered yet. It feels a bit frustrating when you have 3 crops planted, 1 is already watered and you use the one that waters 2 and then it waters the one that's already watered. If you wanna keep it rng, fair enough but I found it a bit frustrating.

Other than that I really enjoyed playing it! I wishlisted it ;)

PS:

Almost forgot to mention: In the tutorial-section when you explained the weather forecast the mouse disappeared and I couldn't progress with clicking or whatever and so it felt like I broke something. I restarted several times until I noticed that probably a timer goes on and automatically switches to the next points but yeah that way it felt a bit confusing at first. 

(1 edit)

Hey, I really appreciate you for playing the game and giving the feedback!

Yeah, during the development I was thinking about the rng of water cans, but realized maybe some rng should be allowed because the game would be too easy if it wasn't. Also, there are already plenty of water cards that water all the crops and the cards are also upgradeable, so I thought it's fine for rng to stay.
Also, you can see that a crop can be watered twice so sometimes it can come in handy, because during heatwave it might not dry out and take damage. 

UI sound effects are definitely on the list I'll add it more to have that better feel to it.

The weather forecast, I'll try to think what kind of visualization to add, but there's some visualization of it when it happens currently: When it's "Rainy" all the planted crops get watered. If it's "Frosty" there's some snow falling on the plots. Only "Heatwave" and "Sunny" weathers don't really have a visual cue, I'll think of what to add for sure.

Also, the tutorial is indeed on a timer, so you get to move when it shows that you can move, you have to wait for the explanation to end and then it your turn to do whatever is asked in the tutorial. I guess It should feel more intuitive.

Ahh yeah true totally fair with the water cans, I understand that!

And with the weather forecast I just mean a simple sprite next to the text of which weather is going to come next. Just so players can glance at the forecast and instantly see whats coming up and don't necessarily have to read the text. I feel it would make it a bit more intuitive :)
The animations when it actually happens, are already very nice! :) Especially the frost one, I love that!