Ahh yeah true totally fair with the water cans, I understand that!
And with the weather forecast I just mean a simple sprite next to the text of which weather is going to come next. Just so players can glance at the forecast and instantly see whats coming up and don't necessarily have to read the text. I feel it would make it a bit more intuitive :)
The animations when it actually happens, are already very nice! :) Especially the frost one, I love that!
Finn G.
Recent community posts
Wow insanely well made game!
I was just browsing along and the sole line of "one Button horror roguelike" instantly made me curious and play it. It is fantastically well made and already very polished. I really love it. I actually have nothing to complain about.
When I was offered to buy the upgrade to slow down the ring I was like "naaah it's already taking way too long" (I was in the beginning) but at a certain point I definitely regretted not getting it because it was just so fast. But SUPER fun game. Also the art direction and music just slaps. Super simple but creative concept.
Please release it on steam and add a bit more stuff, you're onto something big!
Hey, I really enjoyed playing the game!
Really love the cozy vibes and at a certain point I developed a flow and it was super fun. Especially after you get new cards as a reward etc.
I know this is a demo, but I really miss some UI-Sounds, especially for hovering over the cards or in general when stuff happens. Also what I would really love: Some visualisation of the weather coming up. Like Raindrops, A regular sun, a snowflake, heatwaves (like red ones maybe) would be a cool and easy way to make it easier to grasp what is coming up.
Also one thing I would really enjoy (But that depends a bit on your intention) is, when you're using the watercan that waters up to 2 slots would automatically chose a slot that isn't watered yet. It feels a bit frustrating when you have 3 crops planted, 1 is already watered and you use the one that waters 2 and then it waters the one that's already watered. If you wanna keep it rng, fair enough but I found it a bit frustrating.
Other than that I really enjoyed playing it! I wishlisted it ;)
PS:
Almost forgot to mention: In the tutorial-section when you explained the weather forecast the mouse disappeared and I couldn't progress with clicking or whatever and so it felt like I broke something. I restarted several times until I noticed that probably a timer goes on and automatically switches to the next points but yeah that way it felt a bit confusing at first.
Really liked the atmosphere and art direction of the game!
The sound design was also very well made!
The uncanny vibe of the statues was really good and I also loved how they were used for the keys with the groups and everything.
I would've loved to have a bit more context and idk why but it somehow was not as fun to explore the map because you move a bit slow. The design and atmosphere was so well made that I really had the urge to explore and maybe find out more about the world and character but it felt a bit punishing after a while because it takes you pretty long to get from A to B. And then usually there's nothing that made the travel worth it. Maybe through faster walking speed or condensing the map a bit that could get better.
Also the end section felt a bit stale at a certain pointeven though it was really scary.
One last thing: The "interact" corner-square thingys when looking at the runestones could be a bit smaller. They stretch so far across the screen that I didn't notice at first that I could interact with them at all. Maybe there's also some other way of making the interaction more apparent like "Left Mouse to pick up" or "Press E to pick up/Interact" whatever. Just to make it easier.
But overall: Really nicely made game and I think with a few improvements this could be something really good! (It already is good, don't get me wrong)