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I am obsessed with the design of this game. I'm not familiar with the source material, but the design is genuinely so elegant. It is essentially a one-stat RPG, where the score you set for the character at the start of the game filters down through everything else you do - from your resources (HP/MP) to your combat style and your set of "class" powers.

I feel there is a lot of room to expand on this concept, particularly by giving more power lists, but overall it seems like a really fun little system.

If I had a point of criticism, the Encounters & Enemies section could do with a bit more description to make non-champion encounters feel interesting. That said, for a one-page solo RPG it is a stellar little piece of work. Really enjoyed reading and giving it a play about with.

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Thank you so much for the feedback, I really appreciate it.

I am going to expand it after the jam. Enemy variety is definitely one of my top priorities (along with setting and the Aeon Eater itself).

As far as the source material goes, there is no actual book. That part is just kayfabe background.

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Oh I see! That's such a fun idea, I really love that. Definitely room to expand it post-jam then!

I should ask - would you mind at all if I took inspiration from its core rules (Single Stat, Roll Under/Over, 1-12 for powers, etc) for a future project? I'd love to have a crack and see what I could make with it. With attribution for where I got the idea, of course.

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Dude. Have at it!

The one-stat thing is from John Harper (he released it free to use). The power thing, so far as I know, is my own idea. And I would LOVE to see what you do.

Amazing! I will check out John Harper's original as well then, and will give you a nod if I ever make something with it!

It is Lasers and Feelings. Although, as I type this, I think there is an even older version of that type of game.