thanks, lots of good feedback :D I'm planning on scaling the difficulty down for an eventual later release. I kinda wanted to stretch this very small piece of content out so people don't just beat it in 4 minutes on their first try.
The self-healing is a great idea. You can hold down the parry button to block multiple projectiles - the timing is only necessary to parry return. The reach and iframe stuff is all things I'm nudging constantly, I'll keep it in mind.
And the voice actress says - and I quote - "What the fuck? How dare!", but your critiscism is appreciated xD
I can see why you went this route. It would have been a pretty short demo without taking the quarter eater approach to difficulty.
Did finally manage to beat the boss and appreciated the thanks for playing picture. 😂
I did know that about the parry but have had instances where holding it doesn't always block even when I change the angle to account for the incoming projectile. Maybe it's just a skill issue on my end for this one?
Thanks for taking what I've said in stride. The actress did do a good job btw. Just need to suggest what I think would make that job better is all.
It's getting a lot of attention, so I think I'll polish it and make some more content :) It's been a fun project, very different from rpgmaker.
I'm making the soccerball blockable like the other projectiles btw, it should have been from the start. They often kick it below your shield though, nothing to do about that but dodge