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I can see why you went this route. It would have been a pretty short demo without taking the quarter eater approach to difficulty.

Did finally manage to beat the boss and appreciated the thanks for playing picture. 😂

I did know that about the parry but have had instances where holding it doesn't always block even when I change the angle to account for the incoming projectile. Maybe it's just a skill issue on my end for this one?

Thanks for taking what I've said in stride. The actress did do a good job btw. Just need to suggest what I think would make that job better is all.

Thanks for the thoughtful critiscism. 
I can't replicate any block issues :/ It's the green energy field that actually blocks, not her arm - is that what causes the confusion?

It usually happens against the soccer ball and the tazer projectiles the most. Although thats only been my experience with the downloaded version that runs a bit worse. The browser version is much smoother and doesn't seem to have the same problem. So might just be that

Oh I think the soccerball might not be blockable actually. It's a category of it's own aside from the projectiles that was made much later in development. You can hit it with an attack with good timing, but I should make it blockable as well, that's an oversight. 

Ah, heard heard. I did notice that it was slappable on the run where I finally beat the boss but wasn't sure if I had just imagined that or not. At any rate I'm looking forward to seeing more of this game down the line should you continue working on it.

(+1)

It's getting a lot of attention, so I think I'll polish it and make some more content :) It's been a fun project, very different from rpgmaker.
I'm making the soccerball blockable like the other projectiles btw, it should have been from the start. They often kick it below your shield though, nothing to do about that but dodge