So after having played the demo(but lost to the boss in their third phase) I think I can give some constructive criticism.
For a first attempt at this style of game it's pretty good. Definitely more than milk but not quite the milkshake. Which a big positive.
I like the difficulty but the tools we're give could stand to be refined a bit if you're opposed to toning down the difficulty.
-The basic slap could have a slightly bigger hitbox/reach. Giving the grab a bit of a lunge forward would be nice too since it felt like I'd completely whif without being on top of them already if they were fleeing.
-The parry on paper works but feels bad when a large group is tossing projectiles since you might get one and then get multi-hit by the rest.
-I think giving a small amount more i-frames after hit would be nice and maybe the ability to burn energy on repairing health instead of relying on a pick up. (Which if you end up continuing this, having a small amount of upgrades would be a cool addition)
-The opening cutscene is pretty cool but having it cancel on ANY key isn't great. I had it skip when I pressed the volume up button. Would recommend swapping it to Space or Enter.
-The voice acting is decent but has room for improment. Slightly better reads/mixing along with reeling back the frequency of how often the enemies use them would be ideal. But take this one with a grain of salt.
I probably have more to say but this is getting pretty long. I do think this game is super cool and want to see it fully fleshed out. Open to discussing any part of it if you need me to clarify or give input on something else. Keep up the good work 👍