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(+1)

The entire panel dedicated to some wild worldbuilding is such a treat. The alternate worlds are weird but apocalyptic enough not to disturb the likely base Shadowdark vibes too terribly if a party happens to end up trapped within them. 

As a result of the above the contents of the rooms for the dungeon(s) are super dense and will absolutely require study from a GM to be prepared to run. This is not necessarily a good or bad thing and if anything is a chance to point out that all of the sections are helpfully color coded and the readability of text and layout is great. 

Finally, I could be wrong but there's only one mention of something of value here, a 15gp dagger. A high tech gun serves as the only other generator of XP in the content. 

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Thank you for taking the time to read it and write a detailed review! Yes, the room descriptions are indeed quite long, but I'm still getting used to OSR's concise writing style. It's also true that it's short on treasures, unfortunately due to space limitations. I've learned a lot participating in this jam. Thank you!

Your entry is a fantastic effort and the form factor is always a challenge! Any criticism is just to help us all get better at the job!

Keep up the good work!