thanks for the feedback, I might have made things a little too loosey-goosey in regards to finding the sword. I liked the idea of exploring the dungeon more than once and having the players know they are in a race against time. I was hoping they would use the knowledge from the first delve to feel empowered in breezing through the dungeon a second time, knowing what's coming and preparing ahead in some instances.
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Not necessarily too loosey-goosey; all I really needed for it to really click was something like: “*this person* has the blade (the thief as I understand), and they are currently *here.*”.
But that’s my personal opinion. And we all have different personal opinions. So if you, deep down in your soul, really like to keep it loose – then that’s you’r truth, and that’s what you need to do. Just remember we all have different opinions, and none of us are actually ‘right’ – it’s a matter of perspective and context.