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Undelved

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A member registered Sep 08, 2024 · View creator page →

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Thank you! I’m glad you liked it.

Totally fair criticism. In the expanded version of this adventure (which I’m currently working on), every exit/tunnel will be mentioned in the descriptions as well. 

Thank you Beau!

That is a super fair critique regarding the altar. I will take that into consideration for the expanded version, thank you!

Very eerie & atmospheric setting! 

Nice! I would love to see an expanded version!

Super cool and quirky adventure! Absolutely love the illustrations and map! The colors are wonderful. Strong fairytale vibes, especially with the mischievous gnomes hiding in the hedges. 

If I have to nitpick something, it’s that the typography is quite small for an A5 format. I wouldn’t enjoy reading this if printed as an A5. On a screen it really doesn’t matter.

Wonderfully quirky adventure. Great stuff!

Great little adventure of boarding a ghostly pirate ship! I would have loved a little more details in some rooms. Eg: I’m a little confused about how the rotten plank in area 4 works. I would have loved some stats for the denizens – so I knew the power level between them all.

Great cover – love the overall colors! The map is simple, yet super useable. The layout is wonderful. Great stuff!

The language is very appendix N – but I did have to double-read a couple of sentences to fully grasp what was going on, because of the very colourful language. The map is simple yet very usable. Great cover– very evocative! The timer is a great little mechanic. 

Very nice layout! I love that the text has been kept at a readable size, rather than cramming too much in. Also very nice that all denizen stats are collected on one page. Really fun and unique concept, and very easy-to-use premise. Lots of loops and secret paths to find while ascending the mountain. Really clear and easy-to-use map. Great job!

Really cool old school adventure! Love the descent into weirder stuff. The art and maps are great. I really like the doomsday-keeper job of having to constantly reset the timer, if having used the stone in area 2.3. Great way of retiring a character into a job of importance.

Lots of chaos with pests, zombies, and crystals. Much potential for craziness happening! Nice and clean layout, everything’s easy to find. Very cool little situation which fits nicely into any campaign. Fun to stumble upon as the PCs.

Love the layout! Beautiful borders, beautiful use of typography.

I have two small gripes about the adventure: The layout of the dungeon itself is a little confusing to me; I would have liked a map of everything to make it easier to understand. And the fact the hermit-chase seems to be played-as-scripted, meaning there’s no way of rescuing the victim, or stopping the hermit before they reach the seer. I’m a little conflicted, cause I don’t necessarily dislike scripted events, but taking away the PCs ability to save the victim seems harsh to me. (I could of course be interpreting the hermit-chase all wrong).

Besides that: Really cool and interesting adventure! Quite unique that it’s an add-on to other modules – fun!

Really cool crystal-crawl! So fun to read another adventure that’s also a delve within a crystal! The adventure has a lot of cool situations, while leaving the details for the GMs creative mind. I especially love the inclusion of the cowboy and the space trucker.

Very cool adventure. I enjoy the choose-your-own-adventure-style a lot. Very appendix N atmosphere! 

Really enjoy the maps – especially the spire map has so much character! 

Really lovely pirate adventure. Very cool that it’s a self-contained hex, ready to be thrown into any hex crawl.

The map and illustrations are super fun! The adventure as is, might require a bit of prep to run, as it reads like a novel rather than dungeon keys. But the story within is a really fun “infiltrate the Cult” adventure. Loved “save vs puke”, and I can see a lot of fun chaotic mishaps to be made with the mined “salt”. Great stuff!

This is literally too kind. Thank you so much for the wonderfully kind words! I’m left a little speechless tbh.

Hell yeah! Thank you. No better feeling than knowing people are actually running my adventures! Let me know how it goes, I’d love to know.

I’m right here on Bluesky as well: https://bsky.app/profile/undelved.bsky.social

Thanks for making this!

Very nice little hexflower-crawl. Very DCC! Both in writing and in layout. I love the cover: the colors are absolutely beautiful.

The module is really well written, although it does suffer from the same density as DCC is known for; with an area written out in one wordy paragraph, making it a little hard to parse quickly at the table. But that doesn’t change the fact that it was fun to read.

I do miss NPC motivations and personality traits. Eg; I think Affreca the Swan-Maiden sounds like a really cool character; but I know nothing more than the fact she is haunting the abbey. Does she seek help? Is she a bloodthirsty monster? Does she have important knowledge to be gained? I would also love to know how the NPCs are interconnected, if at all? Does McCusker know of the Lizardfolk? Do they know of McCusker? As the GM I can of course make the call and make my own narrative around that, but I would have loved some pointers in the module.

The encounters sounds fun; I can imagine the absolute chaos of climbing the Witchstone Hill, crawling through the bushes while fending off the living plants, only to be met by the sight of Lizardfolk oddly dancing around the Witchstone. Good old chaotic fun!

All in all a really well written and competent little adventure, which would fit right into any DCC campaign. 

Classic old school dungeon crawl! Lots of traps, treasure to loot, magic items and spells to obtain (or be killed by). Secret doors and paths creates shortcuts and leads to secret areas. All in all a really good, and well designed classic dungeon crawl! The feel of the adventure is very Appendix N; with the necromantic wizard summoning a djinn, and the not-so-2025 naked princess in distress.

The text does however seem incredibly small. It makes no difference on screen, but I don’t think my eyes would enjoy running this adventure if I printed it out as an A5.

A nice little evening party, ruined by the summoning of Orpheus. Great layout, easy to find the info I was looking for. Great idea with the timed events of the evening. 

Nice little fisher-village mystery. Very nicely drawn hex map – and very cute fish shaped dungeon.

Really nice dive into an old keep full of illusions. The theme of dreams and illusions are used well all throughout which is great. The map is really nice, and I love the use of color in the entire publication!

Thank you Zerodan! Really glad you liked it!

Thank you so much Fuse!
Let me know where I can check your stuff out, and I'll get back to you.

Hey Rafa, thank you so much!
This module is currently also available on my Patreon; so if you head on over there, you can get this module for only $10.
https://www.patreon.com/undelved

Thank you Austin! 
I’m really happy with the shortcut via the Trees of Flesh as well – how the PCs could just pass the Patron in wonderment but without much turmoil, and just wander over to the other roots to climb up; I find that kinda funny.

Thank you! I’m so happy Aster’s attitude caught your attention – I imagine Aster having the voice of a sassy British butler haha.

Thank you so much! You are way way too kind!
I completely agree with you regarding the qualifying words – if I were to ever do a version 2.0, I'd definitely do another pass on the entire text.
But I'm really happy that my adventure inspires you – that's just about the best outcome I could have hoped for!

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Thank you so much! You nailed it with the strangeness of the texture!
Yea, it was definitely a trial–and–error–thing regarding the verticality, but I'm very happy with how it turned out, so I'm glad you like it! 

Thank you so much! Let me know how it goes once you run it!
Those are two of my favourite concepts as well! I love the idea of a PC not being able to find an important item, in the midst of a stressful situation – and then having to spend a turn rummaging through weird rat–pockets to finally find all the lost stuff. Love the image of that.

That's just about the highest praise you can get, thank you so much!

Very fun, or should I say scary, adventure! Love the choice of Random Encounters and Delve Shifts – they are all very true to the atmosphere of this toy–horror adventure. Very nice touch with the Toymancer's Study being able to change floors; is it an elevator? or is it an otherworldly mean of teleportation? Who really knows? Lovely adventure!

I'm glad you like the art style and the layout! I found the layout very difficult with the amount of content vs the 8–page limit. But I also think the page–limit forced me to make some good decisions I wouldn't have made otherwise, so I'm quite pleased.

Thank you for the very kind words! I'm really glad you like the art!

I totally get the wish for a more unified theme – but the lack of this was very much on purpose: the idea was to create the feeling of a wizard's basement that's run amok in differently weird directions. Very much up to you if that concept came through, and whether or not it was succesful – but I'm glad you still liked my dungeon–room ideas.

Thank you! And yes! The carved stone face would make a brilliant pavise shield on a miniature!

Thank you! Using it in your own campaign is basically the highest praise ever!

Very claustrophobic adventure! That one section with the breath–holding squeeze – I could feel that in my bones. Really nice concept with a turn being ~2 hours: that's a nice break from the more traditional dungeon crawls of the osr.

Very very cool concept! The art and layout is also extremely well done, very enticing. Some of the explainer–text on p.2 is a little hard to parse – leaving me a little confused as how to actually use this. But I've also never used tarot cards before, so there's that. Overall really cool – would love to see how this would grow as a project beyond the tight 8–page limit of the Game Jam.