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Undelved

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A member registered Sep 08, 2024 · View creator page →

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I love the map, and especially the borders. It’s a wonderful vibe of a jolly horse-filled fairytale. 

The language is really good. A wonderful mix of dumb puns (in a very good way) and fantastical details is spread throughout; eg. the albino centaur named Cloud, and the Neighwoods – the home of the centaurs – it’s just dumb fun and I love it.

The adventure is a lighthearted jog through the woods filled with horse-themed shenanigans. It’s fun, it’s jolly, and then all of sudden it’s deadly. I like that. I especially like the Horse-Eye, and it’s powers surrounding death; very cool!

A few notes:
I would have loved to see a mechanic for the race, if the PCs were to join it. I know this is probably a page-restraint ‘issue’, but I would have loved to see it still – I just think the race is such a fun thing for the PCs, that at least my players would do anything in their power to join that race.

A little bit more of underlining, bolding, or other forms of making certain things stand out, is very welcome. Eg; underlining the two individual guests in the Hay Rollers Inn, would make it a little bit easier for the GM.

I would have liked for the Secret Paths to be easily distinct from the regular paths. A dotted line or similar would do just fine.

Overall a really fun horse-filled point-crawl adventure of odd horse-themed shenanigans, and centaurs with serious problems (drinking, body dysmorphia etc.).

I would love to throw this at my players as a one-shot!

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The time for dancing has indeed arrived! Super fun point-crawl in the realm of the dead. I love the mechanic of waking up/going to sleep, the fact the adventure takes place in both realms, and that it’s not decided ahead of time when PCs are woken up to take care of business in the living realm. I really like the little personal stories of the NPCs, with the missing friend of Victoria, the not-giving-a-damn nature of the concierge, and bowl-cut sporting shaman. Lots of personality in very little text. Well done!

The whole adventure has a very video-gamey feel, in a good way, but especially the tower feels very much like stages in a video game. I like the change in pace when entering the tower, and even though I was a little confused by the upside-down “M” floor (not the actual floor, just the fact it’s upside-down), it doesn’t take away from the fact that this is a super solid adventure. I would love to play this as a one-shot!

edit: I forgot to mention the map! I love it. Full of character and does the job super well.

Not necessarily too loosey-goosey; all I really needed for it to really click was something like: “*this person* has the blade (the thief as I understand), and they are currently *here.*”.

But that’s my personal opinion. And we all have different personal opinions. So if you, deep down in your soul, really like to keep it loose – then that’s you’r truth, and that’s what you need to do. Just remember we all have different opinions, and none of us are actually ‘right’ – it’s a matter of perspective and context. 

Hey Rodrigo, thanks for reaching out! Send me an email at contact at undelved dot com, and let’s talk there. (Also, undelved is just a one-person team, haha).

– Michael

Love the illustrations and the zine-vibe!
It's quite a challenge for a GM to turn the dungeon into something easily gameable – but I have an inkling that you are well aware of this, and that it's an artistic choice; and I can only respect that.

Love it, would read it again.

Super fun little adventure – very Appendix N in heart and soul. Sealing away a hydra with a blade of legends? Yea, pure fun.

As someone else wrote, I was a little unsure as to where the Blade would be found – I see a situation where the PCs scale the entire dungeon to find out they are missing the Blade, then having to track down the blade, and then do the dungeon again. Not necessarily bad design, just something that stood out to me.

Overall super fun. Love the illustrations!

The vibes are everything here. Cold, somber, and beautifully broken. Someone please deliver some warmth to the Pale Prince, and fast!

Thank you! I’m glad you liked it.

Totally fair criticism. In the expanded version of this adventure (which I’m currently working on), every exit/tunnel will be mentioned in the descriptions as well. 

Thank you Beau!

That is a super fair critique regarding the altar. I will take that into consideration for the expanded version, thank you!

Very eerie & atmospheric setting! 

Nice! I would love to see an expanded version!

Super cool and quirky adventure! Absolutely love the illustrations and map! The colors are wonderful. Strong fairytale vibes, especially with the mischievous gnomes hiding in the hedges. 

If I have to nitpick something, it’s that the typography is quite small for an A5 format. I wouldn’t enjoy reading this if printed as an A5. On a screen it really doesn’t matter.

Wonderfully quirky adventure. Great stuff!

Great little adventure of boarding a ghostly pirate ship! I would have loved a little more details in some rooms. Eg: I’m a little confused about how the rotten plank in area 4 works. I would have loved some stats for the denizens – so I knew the power level between them all.

Great cover – love the overall colors! The map is simple, yet super useable. The layout is wonderful. Great stuff!

The language is very appendix N – but I did have to double-read a couple of sentences to fully grasp what was going on, because of the very colourful language. The map is simple yet very usable. Great cover– very evocative! The timer is a great little mechanic. 

Very nice layout! I love that the text has been kept at a readable size, rather than cramming too much in. Also very nice that all denizen stats are collected on one page. Really fun and unique concept, and very easy-to-use premise. Lots of loops and secret paths to find while ascending the mountain. Really clear and easy-to-use map. Great job!

Really cool old school adventure! Love the descent into weirder stuff. The art and maps are great. I really like the doomsday-keeper job of having to constantly reset the timer, if having used the stone in area 2.3. Great way of retiring a character into a job of importance.

Lots of chaos with pests, zombies, and crystals. Much potential for craziness happening! Nice and clean layout, everything’s easy to find. Very cool little situation which fits nicely into any campaign. Fun to stumble upon as the PCs.

Love the layout! Beautiful borders, beautiful use of typography.

I have two small gripes about the adventure: The layout of the dungeon itself is a little confusing to me; I would have liked a map of everything to make it easier to understand. And the fact the hermit-chase seems to be played-as-scripted, meaning there’s no way of rescuing the victim, or stopping the hermit before they reach the seer. I’m a little conflicted, cause I don’t necessarily dislike scripted events, but taking away the PCs ability to save the victim seems harsh to me. (I could of course be interpreting the hermit-chase all wrong).

Besides that: Really cool and interesting adventure! Quite unique that it’s an add-on to other modules – fun!

Really cool crystal-crawl! So fun to read another adventure that’s also a delve within a crystal! The adventure has a lot of cool situations, while leaving the details for the GMs creative mind. I especially love the inclusion of the cowboy and the space trucker.

Very cool adventure. I enjoy the choose-your-own-adventure-style a lot. Very appendix N atmosphere! 

Really enjoy the maps – especially the spire map has so much character! 

Really lovely pirate adventure. Very cool that it’s a self-contained hex, ready to be thrown into any hex crawl.

The map and illustrations are super fun! The adventure as is, might require a bit of prep to run, as it reads like a novel rather than dungeon keys. But the story within is a really fun “infiltrate the Cult” adventure. Loved “save vs puke”, and I can see a lot of fun chaotic mishaps to be made with the mined “salt”. Great stuff!

This is literally too kind. Thank you so much for the wonderfully kind words! I’m left a little speechless tbh.

Hell yeah! Thank you. No better feeling than knowing people are actually running my adventures! Let me know how it goes, I’d love to know.

I’m right here on Bluesky as well: https://bsky.app/profile/undelved.bsky.social

Thanks for making this!

Very nice little hexflower-crawl. Very DCC! Both in writing and in layout. I love the cover: the colors are absolutely beautiful.

The module is really well written, although it does suffer from the same density as DCC is known for; with an area written out in one wordy paragraph, making it a little hard to parse quickly at the table. But that doesn’t change the fact that it was fun to read.

I do miss NPC motivations and personality traits. Eg; I think Affreca the Swan-Maiden sounds like a really cool character; but I know nothing more than the fact she is haunting the abbey. Does she seek help? Is she a bloodthirsty monster? Does she have important knowledge to be gained? I would also love to know how the NPCs are interconnected, if at all? Does McCusker know of the Lizardfolk? Do they know of McCusker? As the GM I can of course make the call and make my own narrative around that, but I would have loved some pointers in the module.

The encounters sounds fun; I can imagine the absolute chaos of climbing the Witchstone Hill, crawling through the bushes while fending off the living plants, only to be met by the sight of Lizardfolk oddly dancing around the Witchstone. Good old chaotic fun!

All in all a really well written and competent little adventure, which would fit right into any DCC campaign. 

Classic old school dungeon crawl! Lots of traps, treasure to loot, magic items and spells to obtain (or be killed by). Secret doors and paths creates shortcuts and leads to secret areas. All in all a really good, and well designed classic dungeon crawl! The feel of the adventure is very Appendix N; with the necromantic wizard summoning a djinn, and the not-so-2025 naked princess in distress.

The text does however seem incredibly small. It makes no difference on screen, but I don’t think my eyes would enjoy running this adventure if I printed it out as an A5.

A nice little evening party, ruined by the summoning of Orpheus. Great layout, easy to find the info I was looking for. Great idea with the timed events of the evening. 

Nice little fisher-village mystery. Very nicely drawn hex map – and very cute fish shaped dungeon.

Really nice dive into an old keep full of illusions. The theme of dreams and illusions are used well all throughout which is great. The map is really nice, and I love the use of color in the entire publication!

Thank you Zerodan! Really glad you liked it!

Thank you so much Fuse!
Let me know where I can check your stuff out, and I'll get back to you.

Hey Rafa, thank you so much!
This module is currently also available on my Patreon; so if you head on over there, you can get this module for only $10.
https://www.patreon.com/undelved

Thank you Austin! 
I’m really happy with the shortcut via the Trees of Flesh as well – how the PCs could just pass the Patron in wonderment but without much turmoil, and just wander over to the other roots to climb up; I find that kinda funny.

Thank you! I’m so happy Aster’s attitude caught your attention – I imagine Aster having the voice of a sassy British butler haha.

Thank you so much! You are way way too kind!
I completely agree with you regarding the qualifying words – if I were to ever do a version 2.0, I'd definitely do another pass on the entire text.
But I'm really happy that my adventure inspires you – that's just about the best outcome I could have hoped for!

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Thank you so much! You nailed it with the strangeness of the texture!
Yea, it was definitely a trial–and–error–thing regarding the verticality, but I'm very happy with how it turned out, so I'm glad you like it! 

Thank you so much! Let me know how it goes once you run it!
Those are two of my favourite concepts as well! I love the idea of a PC not being able to find an important item, in the midst of a stressful situation – and then having to spend a turn rummaging through weird rat–pockets to finally find all the lost stuff. Love the image of that.

That's just about the highest praise you can get, thank you so much!