Very nice little hexflower-crawl. Very DCC! Both in writing and in layout. I love the cover: the colors are absolutely beautiful.
The module is really well written, although it does suffer from the same density as DCC is known for; with an area written out in one wordy paragraph, making it a little hard to parse quickly at the table. But that doesn’t change the fact that it was fun to read.
I do miss NPC motivations and personality traits. Eg; I think Affreca the Swan-Maiden sounds like a really cool character; but I know nothing more than the fact she is haunting the abbey. Does she seek help? Is she a bloodthirsty monster? Does she have important knowledge to be gained? I would also love to know how the NPCs are interconnected, if at all? Does McCusker know of the Lizardfolk? Do they know of McCusker? As the GM I can of course make the call and make my own narrative around that, but I would have loved some pointers in the module.
The encounters sounds fun; I can imagine the absolute chaos of climbing the Witchstone Hill, crawling through the bushes while fending off the living plants, only to be met by the sight of Lizardfolk oddly dancing around the Witchstone. Good old chaotic fun!
All in all a really well written and competent little adventure, which would fit right into any DCC campaign.