Thank you very much for such a detailed report. This is incredibly helpful, especially because you tested several connected systems - the serf path, freedom transition, companions, caravans, combat and equipment.
The caravan dispatch button, removing NPCs from jobs, disappearing companion interactions and the missing Companions tab are not intended behaviours. I will check them as priority bugs. The button should also explain exactly what is missing instead of silently doing nothing.
Weapons and armor are intentionally excluded from the ordinary goods market, but the game currently does not explain this well and lacks a proper way to sell equipment. I plan to add a dedicated equipment trader or selling interface.
In update 063, various workshops should appear that will produce products that are not currently on the market. There will also be an opportunity to buy these workshops for passive profit. Also now you can make weapons and armour in the forge in hq (I need to check it)
Enemies repeatedly targeting the farthest party member is not intended as a permanent tactical rule. Target selection will be reviewed as part of the combat improvements.
I will also check request purchase locations, shop inventory after loading, Town Hall reward balance, missing translations, portrait alignment and item image positioning.
Your suggestions are very useful as well. Companion equipment, broader companion progression, equipment bonuses exceeding the base stat cap, better price comparison, a filtered action log and battle-oriented guild contracts all fit the direction of development.
I would also like to ask you to send screenshots with bugs and missing translation to discord, if possible. this will greatly speed up the development and correction of the game.
Thank you for taking the time to write this. Reports like this genuinely help shape the next updates.
Tonight I will download an update with the correction of some of the bugs that you listed