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(7 edits)

The game is fun and really good as-is, it shows a lot of promise. I found a few bugs though:

- I can't send caravans for some reason. I set the worker, destination, products and guards but the green dispatch button did nothing. (Requires assigned employee?)

- I can't remove someone from their task to take them on trips again.

- The option to talk/have meals together disappeared so companions can't be healed (HP stat kept decreasing). It reappeared once but it's gone again.

- At some point after gaining freedom as a serf, the Companions tab disappeared from the left-side menu. (Not sure if fixed but it reappeared.)

- Some (all?) requests don't check where the items are bought.

- Shop items disappear after loading (maybe intended)

- Enemies only hit the party's last (farthest) character. (maybe intended)

- The weapons are missing from the market and I can't sell them. Not traded in market.


Display/Minor issues:

- Some item images are uncentered.

- Story, preferences and traits in Retinue are untranslated.

- Character portraits frames appear unaligned in battle.

- Headquarters - Caravanserai untranslated.

- Hospitality/Service, Inn/Tavern naming inconsistency.

- Item drop (Iron Armor?) untranslated after combat.


QoL and other minor suggestions:

- Is it possible to give companions gear? Are they meant to be superseded by employees/serfs (since they can't gain skills other than combat)?

- Are equippable weapons implemented? I just got one as a drop.

- Maybe equipment could make stats go over the cap since they're pointless when maxed otherwise.

- Comparing prices might be easier if shown at the map. It may be unrealistic, but caravans already tell you the buying prices of other cities.

- A dedicated action log can help in tracking profit. Or maybe longer + filter.

- Maybe the guild could offer some battle-oriented quests?

- Town Hall requires goods more expensive than the reward.

  Supplies Looking for
Kyiv Fur Leather Wax Honey Iron Weapons Wine  
Venice Silk Glass Wine Spices Fur Wax Silver Carpets
Prague Weapons Tools Silver Armor Silk Spices Carpets Wine
London Wool Leather Grain Fish Wine Spices Silk  
York Wool Leather Honey Grain Wine Tools Salt  
Paris Wine Grain Leather Carpets Spices Silk Silver  
Rouen Wool Fish Leather Wine Salt Weapons Spices  
Bruges Wool Carpets Flax Wine Silk Spices Wax  
Ghent Wool Flax Carpets Grain Wine Glass Silver  
Cologne Wine Tools Weapons Silver Wool Silk Spices  
Mainz Wine Grain Tools Wax Silk Carpets Fur  
Regensburg Weapons Tools Salt Horses Silk Wine Spices  
Vienna Wine Horses Grain Weapons Silk Spices Silver  
Salzburg Salt Iron Honey Wax Wine Silk Carpets  
Milan Armor Weapons Silk Tools Wool Silver Spices  
Genoa Spices Silk Wine Glass Wool Grain Fur  
Pisa Glass Wine Spices Fish Grain Wax Silver  
Florence Carpets Wine Leather Silver Silk Spices Wool  
Rome Wine Glass Grain Carpets Wax Silk Silver  
Bologna Grain Wine Leather Tools Silk Glass Spices  
Constantinople Silk Spices Glass Wine Fur Wax Silver Weapons
Thessalonica Wine Silk Spices Grain Fur Wax Weapons  
Novgorod Fur Wax Honey Fish Silver Wine Weapons Silk
Smolensk Fur Wax Flax Honey Weapons Salt Wine  
Polotsk Wax Fur Flax Fish Tools Silver Wine  
Hamburg Fish Grain Wool Leather Wine Salt Spices  
Bremen Fish Wool Grain Flax Wine Weapons Silver  
Utrecht Wool Flax Carpets Fish Wine Silk Spices  
Barcelona Wine Leather Spices Glass Wool Wax Weapons  
Toledo Weapons Armor Leather Silver Silk Wax Horses  
Córdoba Silk Leather Spices Silver Fur Wax Iron  
Seville Wine Spices Silk Glass Fur Wool Silver  
Lisbon Fish Wine Salt Leather Silk Weapons Spices  
Kraków Salt Iron Grain Tools Fur Wine Silk     
(1 edit) (+1)

Thank you very much for such a detailed report. This is incredibly helpful, especially because you tested several connected systems - the serf path, freedom transition, companions, caravans, combat and equipment.

The caravan dispatch button, removing NPCs from jobs, disappearing companion interactions and the missing Companions tab are not intended behaviours. I will check them as priority bugs. The button should also explain exactly what is missing instead of silently doing nothing.

Weapons and armor are intentionally excluded from the ordinary goods market, but the game currently does not explain this well and lacks a proper way to sell equipment. I plan to add a dedicated equipment trader or selling interface.

In update 063, various workshops should appear that will produce products that are not currently on the market. There will also be an opportunity to buy these workshops for passive profit. Also now you can make weapons and armour in the forge in hq (I need to check it)

Enemies repeatedly targeting the farthest party member is not intended as a permanent tactical rule. Target selection will be reviewed as part of the combat improvements.

I will also check request purchase locations, shop inventory after loading, Town Hall reward balance, missing translations, portrait alignment and item image positioning.

Your suggestions are very useful as well. Companion equipment, broader companion progression, equipment bonuses exceeding the base stat cap, better price comparison, a filtered action log and battle-oriented guild contracts all fit the direction of development.

I would also like to ask you to send screenshots with bugs and missing translation to discord, if possible. this will greatly speed up the development and correction of the game.

Thank you for taking the time to write this. Reports like this genuinely help shape the next updates.

Tonight I will download an update with the correction of some of the bugs that you listed

Nice, I'm glad it helped! And I look forward to the fixes and new features.

Alright, I'll send some screenshots of the issues I find the next time I see them.