Thank you — that means a lot, especially from the person whose boss carries the
whole first act.
I looked into the HTML5 build. It's doable but not quick: the project runs on
Godot's Forward+ renderer and the web export needs Compatibility, which would
change how the lighting and glow work — I'd have to re-check every screen. On
top of that the build is around 145 MB uncompressed, and a browser has to
download all of it before the game starts.
So I'd rather not rush a worse-looking version. It's on my list though, and if
I get it down to a reasonable size I'll ping you here.
The Windows build is a 69 MB zip if you ever feel like installing it — but no
pressure at all.