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Thank you — that means a lot, especially from the person whose boss carries the

whole first act.

I looked into the HTML5 build. It's doable but not quick: the project runs on

Godot's Forward+ renderer and the web export needs Compatibility, which would

change how the lighting and glow work — I'd have to re-check every screen. On

top of that the build is around 145 MB uncompressed, and a browser has to

download all of it before the game starts.

So I'd rather not rush a worse-looking version. It's on my list though, and if

I get it down to a reasonable size I'll ping you here.

The Windows build is a 69 MB zip if you ever feel like installing it — but no

pressure at all.

Thank you so much for looking into my request! Of course, please feel free to proceed however works best for you and your schedule. I was just curious, as my work computer's corporate policies prevent me from installing external .exe files. As soon as I have access to a personal computer, I will definitely try out the game. Thanks again for sharing your work here, and best of luck with the project!

Thanks for the support!

Totally get it - Windows security is super strict about unverified .exe files, especially on corporate computers.

Thanks for checking out the page, and I'd love to hear your thoughts whenever you play it on your personal machine!