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(1 edit) (+1)

hey hey tackler, robin.

killer work! hope you don't mind somewhat scattered notes here, just pulling at what jumped out to me. 

- I think "any willing creature may take your burdens. most are unwilling" is a great concept and the core (for me) of what makes this entry so appealing. i think a little more visual emphasis on this would've gone a long way-- it feels a little hidden between the bullet points explaining burdens.

- all of the enemies definitely hit those appendix n. weird notes. i appreciate you tying them back to the light imagery. i feel like some of the religious influences mixing together (lotuses / golems) dilute their strength a bit. obviously no fictional religion needs to be fully grounded in reality, but specific religious imagery like that tends to be pretty load bearing when text is sparse, so that pulled me out somewhat.

- really dig the blend of aggressive and non-aggressive encounters / signs. i almost wish there were less opportunities to release burdens to force players to make more difficult decisions with who they unload on, but that's my sadistic gm side talking. 

- lot of details in each of these rooms, love it. the prayer hall feels a little bare compared to some of the later entries. two anachronistic bits in paradise bound didn't work for me. "scent like a hospital" and "static portal" take me out of the otherwise established medieval fantasy setting in a way where the dissonance doesn't feel intentional. the more i think about it the more i think it's the combination of the two back to back. hospitals aren't necessarily a modern concept, but paired with static it's hard not to picture a modern ward.  

- highlights: "the temple's sinking tore the skin off this place and left its bones behind," "a monk kneels in each corner, jealously watching the throng" and the refuse pit.

- last page being empty is a flex, i dig it. gives time for that "hand stays just out of reach" to linger after reading. 

that's the gist. very cool entry

hey, thank you so much for spending time with this! i agree with your thoughts here, and i appreciate the care you gave to the module. the note on religious imagery is especially hurtful (complimentary) because i felt the same way before publishing but figured nobody would call me on it lmao

i almost wish there were less opportunities to release burdens to force players to make more difficult decisions with who they unload on, but that's my sadistic gm side talking. 

yeah, this ended up easier than i'd like - originally you got a burden whenever you moved between rooms. i chickened out, overcorrected without cutting any release options, and here we are. should've been meaner 😌

the more i think about it the more i think it's the combination of the two back to back.

i think you've articulated what felt off to me on this room but couldn't quite put my finger on. i kept coming back to it and liking the individual details enough that i didn't change anything. good food for thought.

and the refuse pit.

shoutout my editor for convincing me not to cut the poop room in my darkest hour

thank you again for reading! 🙂