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disco

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A member registered Aug 07, 2023 · View creator page →

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All set, good hunting.

Thank you! I'll get a paged version of the material together for you tomorrow. 

Appreciate the recommendations! I'll have to pick your brain about printing once the time comes around

Thank you very much! We're planning on printing a physical edition later down the line. The first step is to expand on the current content so when we do publish, it'll be a nice thick copy. 

https://doubledisco.itch.io/tendon
Tendon is a 40-page TTRPG zine for one or more players in which you play as Nurses: the bloody caretakers of a shifting biomechanical structure in the desert known as the Graft. 

It is also a roleplaying game in real time. The world moves on without you. Every time you pick up Tendon to play, you are operating within a brief window of control over the lives in Tanasul; home of the Graft and the only life in 100 miles of desert.

Every hour of the day corresponds to a new layout within the Graft, and the dice you roll determine the shape of the rooms and the life within. 

From this life you harvest three parts: heads, handles, and vessels. These are the core pieces of your tools: modular devices used in the Graft and sold in the market to earn your living. The parts could be:

  • A spine to form your rifle's barrel.
  • A calcified tongue for a hammer.
  • A claw in your wrist to warn you of danger.

There's 140 different rooms and creatures within this zine, and countless ways to combine them. How many will die to create what you need?

Thank you! It was fun to format. One day I'd love to flesh out the tables with some visuals to go with the descriptions. 

Thank you!

Really enjoyed reading this one, and one of my favorite designs to come out of the One-Page Weekender this year. The combination of your type choice and the Robinson illustration centered grant it a certain elegance that compliments the tone and reminds me of my favorite fairytale books growing up.  

I wanted to give You changeling thing some time to sit before I came back and wrote my thoughts. So hey, here they are!

The family table is great. You give just enough to spark player's imagination with their names and roles, my favorite being Smith the former shipmate as the furthest outlier from the family. Big fan of the limited (but very intentional!) selection here.

The leading questions at the end of each journal entry toe that line of open but inherently tense that I really dig in a TTRPG. Very few feel like they'd be clear cut yes or no answers, and even those that are (like "were you near enough to overhear / were you observed") lend themselves to nuance with the unnatural insight potentially elaborating on them. Even if you lose an insight, the potentially vague implications of a journal moment carry momentum into the next. 

It's all very clever, and I'm a big fan of the confident, knowingly restrained writing. 

Looking forward to reading more of your work :)