Others have already described this module’s strengths and I agree with them: it has a strong concept it embraces fully, it has some nice decision points and is definitely very usable out of the box. What I don’t like is the map: it’s far too linear for my taste and, while it absolutely conveys the claustrophobia of a dense jungle, it doesn’t give much changes to get lost or prepare an ambush, two other things I’d expect from both the setting and the idea.
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Hey, thanks for the feedback! I feel like I totally get what you're saying wrt a jungle being the perfect place to get lost/confused and feel totally untethered in. Unfortunately, I didn't feel prepared to take on something like that here, but I kinda wish I'd built a little hexcrawl with that sort of approach in mind. It could be a fun followup to slot this in on a hex in a River of Night hex with some more support for wandering off in the wrong direction entirely.