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(+1)

Hi! A short and well-scoped game.

I don’t have many thoughts to share. I would say that it’s a nice little experience that is an achievement of your goal. So I hope it was nice to learn about Godot accessibility. I’m wondering if you’ve ever made a blind-accessible game before?

I think it could be improved, if you were to explore that, by doing some tweaks:

  1. It was a beepy sound design. I’m sure you share the same thoughts, but I actually came in expecting to feel immersed in a forest setting, by the trees rustling with the wind, maybe some birds, and definitely some feeling of exploration when I hear and track critters among bushes. Instead, the beep sounds didn’t bring that to life. But I think it’s some that can be added in post without too much trouble!
  2. There was a visual bug: the game UI wasn’t responsive to the game display size/settings (?), and I also couldn’t put the embedded game in fullscreen. Fortunately, I don’t need that to play the game. But it might be something to look into so sighted players know everything is working.
  3. The mechanics are quite simple, so I think you did what you hoped to do. I definitely would love to see a future game that continues exploring this idea but bringing some more challenge, immersiveness with stereo, in-context rich sounds.

And that’s about it.

Thanks for submitting your game!

Thanks! 


I think if I had explored it further, I wouldve made an directional audio "3D" world.