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(1 edit)

Good afternoon every1!
Here is the test track for the upcoming track called Twinkle!
https://pastequest.com/?ddb647d15ff89281#4zRdg5JcHTi8EB9TT2rVwkgqLXtgXYeq3rGNcXnLhQCp - Twinkle Test Track
If you have any feedback, pls tell me what you think! Whether its the flow, scenery, checkpoints, or anything else, I'd really appreciate it...

Thanks and I hope you enjoy the track! :)

OMG PLSS BRO KEEP ON BUILDING U DONT KNOW HOW LONG IVE BEEN WAITING DOR S TRSCK LIKE THAT IM NOT EVEN OVER EXAGGERATING LIKE THANK U 10 OUT OF 10 just add some scenery thoπŸ˜πŸ‘‹πŸ‘‹πŸ‘‹

ok ok bro dont worry

lol alright

I’m not saying that this is bad, but it’s a little boring… here are some suggestions I found that could make it more interesting:


  1. no long straight sections (boring)
  2. no blind sections, this means that a person playing the track for the first time should have time to anticipate where to go
  3. lots of variation in gameplay (fun)
  4. lots of active gameplay (not blind) (the player has to focus = more fun | this doesn’t mean hard gameplay)
  5. be careful with jumps (too much airtime = boring)
  6. playtest a lot and avoid transitions that frequently cause landing bugs
  7. have a theme for gameplay, like precision or transitions
  8. be aware that fullspeed maps can get pretty large and might mean lots of decoration
  9. dont have the map too high as that messes with physics
  10. find something unique, there are lots of fullspeed maps out there, so find a way for your map to stand out
  11. have respawnable checkpoints too
  12. avoid wheel clips


it’s also a little too short, aim for around 30 seconds total. 

No problem bro

here is the test track 2.0 of the newe track twinkle (note: i did not start the decos for awhile)
https://pastequest.com/?79adfab723645e20#8FfPAxWvxkTk6nMoP372ZoLNdzUkxv7RoRpRbGrKqhJx - twinkle test track 2.0
If you have any feedback, pls tell me what you think! Whether its the flow, scenery, checkpoints, or anything else, I'd really appreciate it...

I see that you’re still building this one


The only piece of negative feedback I have is that there is not enough space to react after the loop in order to make it on to the next road. Other than that, the track is good. 

Also, try to use fewer wall rides, as having them over and over again gets boring quickly. 

straight from the expert

fun fact, I’m actually terrible at routing 😭

I know everything about how to make a good route, but when I try, I fail miserably 

I dare you to make one! Make the juiciest route ever

I’ll try


fs or tech?

fs! Deco is 42x harder for fs