
Hi everyone, I'm new here. I'm posting devlogs for my project, Lands of Folklore.
Lands of Folklore aims to be both a complete game and an intuitive tool for creating your own games inspired by the Blobber dungeon crawler genre.
I'm not trying to build the perfect RPG. I'm trying to understand why the good RPGs were built the way they were. The engine is the consequence of that curiosity.
This is my first time doing this, so constructive criticism is welcome.
Thanks for reading, and I hope you like it.
Devlog #1: Just like Jack Burton says... What the hell!
Devlog #2: The House from the Roof Down and the Refactoring Hell
Devlog #3: Sweeping Under the Rug
Devlog #4: A Third-Class Burial for the "God Class": The Great Data Exorcism
Devlog #5: O(1) or Death: The Day the Engine Stopped Crawling 🚀
Devlog #6: The Day the Raycaster Stopped Looking Like a Badly Painted Curb
Devlog #7: Open Heart Surgery: The End of the Legacy Era
Devlog #8: 🚪"The worst enemy of a dungeon: The damn doors. Fearless, indifferent, and random!"
Devlog #9: 📝 Reflection: Technical Archaeology and the Mirror of the Classics
Devlog #10: The War Against the Black Edge and the Betrayal of Shader Globals
Devlog #11: Dungeon Themes, Sacred IDs, and the Curse of Rookie Debt
Devlog #12: 🌑 Bleed, You Bastard, Bleed! and Predator Vision
Devlog #13: Operación Predator – "If it bleeds, we can kill it"
Devlog #14: Operation Predator Part #2: "Thermal Vision Active"
Devlog #15: "The G-Buffer Revolution: Death to Magic Decimals"
Devlog #16: "The Silence of the Magic Numbers"
Devlog #17: “The Great Blackout – Down with Cardboard Torches”
Devlog #18: 🌑 Operation "Photon Factory" – The Hybrid Leap
Devlog #19: - Ghost Photons and the PointLight2D Shipwreck
Devlog #20: - The Bug That Set Us Free: Hybrid Lighting
Devlog #21: "Hágase la Luz (¿y las Sombras?)... a base de desfibrilador"
DEVLOG #22: Light is No Longer a Problem (Or How I Stopped Fighting Godot)
DEVLOG #23: Neon in the Void and the Fog Exorcism
Devlog #24: Zero-Garbage & ACES Look
DEVLOG #25: Operation Hypotenuse – Breaking the 90º Tyranny
Devlog #26: Operation Chisel – Carving the Stone
DEVLOG #27: Operation Total Chisel – Carving the Dungeon
Devlog #28: Adjusting the V8 Crankshaft
DEVLOG #29: Carpentry in the Dark and the Tired Trucker Syndrome
Devlog #30: Elite Carpentry and Glory or Death!
DEVLOG #31: Pressure Plates and the "Pork-Chop Atlas Tool"
DEVLOG #32: The Raycaster Kidnapping and the Node Rebellion
DEVLOG #33: The Day I Learned Not to Touch What I Didn't Understand
DEVLOG #34: Telemetry, Emojis, and the Silence of the Ferrari
Devlog #35: The Implicit Arrogance and the Deception of "Shiny-Shiny"
DEVLOG #36: Predator Vision and Combat Fog
DEVLOG #37: Slabs, Midnight Welding, and the End of Flatland
DEVLOG #38: The Triumph of Steel and the Law of Two Passes
🌑 Devlog #39: The Dictatorship of Decision — Why My Engine is a Scam
⚒️ Devlog #40 — The Editor Forge - The Most Expensive Calculator in the World
🌑 Devlog #41 — The Companion Bible is Born
🌑 Devlog #42 — The Awakening of the Cockpit
🌑 Devlog #43: Building the Workflow
🔦 DEVLOG #44: 🧪 MetalLab AIS - El Presupuesto del Caos - EXP-001
🌑 Devlog #45 — Even a Ferrari Needs Its Papers
🌑 Devlog #46 — We've Finished Building the Workshop
🌑Devlog #47 — MetalLab: Building the team
🌑 Devlog #48 — The Flow Is Unidirectional and the Bunker Doesn't Accept Regressions
🌑 Devlog #49 — Primero leer HEAD, después reutilizar, y solo entonces implementar
Devlog #50 — Editor Foundations III Closed: Construyendo antes de crear
🌑 Devlog #51 — La necesidad de un cuentakilómetros.
Devlog #52 — Architecture for Hard Heads
Devlog #53 — El incidente del Bucle Caliente
Devlog #54 — Dar un Paso al Lado para Seguir Avanzando
Devlog nº 55 — One Thing Leads to Another 🙂 (Visual Lab chronicles)
Devlog 56: Otra piedra más al montón: De cómo un descanso se convirtió en laboratorio













