It was the only way I didn't have to slog through hours of fights just to experience a miniscule amount of the game. Basically what I did in version 1.1 was get Red to level 100 as quickly as possible by mass draining everything. Then I swept through every fight getting Sam and Vix to level 100 as well, drained every boss as close to level 1 as I could get them, killed them all normally, and THEN broke them just to see what would happened. The result was the fight against Darkness. A level 100 superboss that drains the fuck out of your whole team every turn and by like turn 10 or something you're either dead or level 1 again.
No clue if that whole thing was changed in version 1.2 though.
Anyways I just don't think that's how the fights should be. A constant back and forth of
->Drain ->get drained ->repeat
->Damage enemy ->enemy is healed to full ->repeat
->Do anything ->thing is countered by enemy ->repeat
Is just not very fun. I mean I've played games where the odds are as stacked against you as they could possibly be (Evil West on Evil difficulty for instance) and that was WAY more fun than this because no matter how hard the enemies hit me, no matter how many times I got my ass whooped, I still felt like I had a chance against them. Sure the enemies were tanky, sure they could heal to full in seconds, but I had the tools I needed to counter them and it DIDN'T feel like a never-ending pointless battle, every kill, every action I took made ACTUAL progress in the fight. The fights were actually tense and thrilling (which is admittedly hard to do in a text based RPG so that's a moot point) and not a boring back and forth.
This isn't a bad game per se, but it needs balancing imo, it needs some more stuff to give the player some extra OOMPH. And I think that every enemy shouldn't have a counter to every ability/strategy that YOU have. Each enemy needs a more PRECISE specialization and YOU need to figure out what abilities YOU have that counters THEIR'S. NOT the other way around. It's like it's trench warfare and I'm fighting for hours, sometimes DAYS, just to gain a single foot of ground at the cost of thousands of soldiers. It isn't fun. Plain and simple.
Still, it's more balanced than Tales of Mystra though. Once again, those who know, know. And I will not elaborate.