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Zexeon

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A member registered Oct 29, 2023

Recent community posts

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He runs when you use dragon throat now. It use to work. Catbot item from the factory boss might work but I haven't tried it yet.

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Healer targeting is the main thing I'm confused about and I think its part of the problem you have with the game. Just had triple healer and if they target someone together they do a lot of damage. This is the first time its happened to me honestly. Still manageable but it did catch me off guard.

Looking at Tanks, they might do more damage when breaking guards so that might be where the high damage comes from.

I don't know the minimum level you need to not just lose the game but should not be too hard to reach. I'm also not arguing about the mechanics of the fight, there are a lot of them and it is hard.

Tanks: No idea why they hit hard. They also have a finisher if someone is bleeding, its kinda similar to Vix. Sam has the same debuff. No idea why they heal. Also your full team can taunt.

Healer: Their attacks getting stronger the more they use it. Your team can also heal and revive.

Drainers: The buff only happens when someone on their side gets low enough. Did you read some of what I typed before? I brought that up already.

Structures I kinda agree with you on. They can be really annoying to deal with and make fights unwinnable. If I couldn't run from those fights I would fully agree with you.

I also agree about overclock. To my knowledge  it also only shows up on Red Bot (which I run from) and the factory (which is optional).

The stealing, I have no clue why they added that but I think they can't steal what you have equipped until you're bag is empty. And yeah common items are not too useful.

Because you are fighting strong enough enemies to get xp that's worth something. Are you draining enemies? Also what tone of voice do you use in you head when reading what I type because I think there is some hostility that is one way. These are genuine questions.

The only loss is Hizi losing xp, you can recover from that. 1 Level goes farther when you are a higher level than Hizi. You only lose  when she can't fight back. Though I've also only fought to win against Catzilla when I was level 100 so I've never realy ran into the problem of her leveling up. I actually beat Catzilla with mostly common items recently and found a way to tell if she is going to appear.

Also I don't "Have" to  be a masochist. I just don't feel the pain you do.

I don't min-max, I control the enemy with my actions. For 3 ghost you don't need to taunt, just attack the one on the right, there's more to it like draining the left one but its harder for me to explain when I'm not doing it.

Though I'm just going to say I don't speak for other people, I speak for myself and for what I know is posable. I don't decide if its fun for others, I just gave the information to deal with the enemies and share a bit of my experience. If your not having fun that fine.

I never said anything that could be mistaken for "getting lucky". Running a fight you don't see as being worth the effort is fine. The problem is that can be a lot of fights, there is also the battle length and a lot of other things that can make it unfun. If you aren't having fun that's fine. I also wasn't yes-manning.

Catzilla comes out of nowhere and I had to use a the watch to beat it. It is a difficult fight that you do need good items for. Thing is when I first lost to it I didn't get mad, I looked at the damage, saw it was recoverable, and I continued knowing I would beat it at some point.

When it comes to strategy, yes these are viable because they are used in other games. It just looks worst here because there are only 4 enemy types with few moves to pull from. If an enemy has an attack that is dangerous you ether find away to keep them from using it or there is a move that counters it. in this case its the former.  With tank you don't give them a reason to taunt, with healer they can only heal or attack and their attack is worst, with drainers you have to manage their drain to keep it from getting too strong and the bubble is like taunt except it can also reset the drain bonus if needed. Tinkerers are too new for me to know how to deal with them. This is honesty kinda a simplified explanation because I'm not good at explaining things.

Most of what I typed were tips to help deal with the enemies and the rest was me speaking of my experience.

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You don't need items for normal fights, you don't even need items for slime queen.

I understand your feelings about tinkerer and even share them somewhat, but running from fights never upset me, not even reloading the last save upset.

When it comes to enemies, tank target lowest health so healing those you want to protect can be more helpful sometimes. The healers should be healing because it keeps them from using the only attack they have. Drainers only bubble if you give them the option to and even that can be helpful because it resets their drain bonus. Tinkerers I have nothing yet, just hope it's nothing too bad to deal with, don't care for them much ether. Only tip with them I can give is if all 4 spots are full they should be the first enemy you beat.

Honestly a healer having an attack spell makes sense, a tank being able to deal damage makes sense (bleed is the real killer). Though I could see swapping bubble and the spell I feel that would be more annoying to deal with. 

Not to say there aren't problems it just feels like some of what's been pointed out aren't it. Like the levels, those are fine. The healers aren't a problem ether. Drainers can be annoying and maybe only one should be able to appear but multiple are beatable.

I don't know what the problems are and I'm not going to pretend to know. All I do know is what is annoying to me, and none of it has kept me from enjoying and getting an ending. Not sure if I'll find out how to get anymore but it is what it is.

That's the thing. you are looking at single enemies when thinking about counters when you should be looking at the group. If there is a tank you know they'll taunt if other enemies lose enough health, but they can't taunt for themselves. So if there is a healer they heal the tank meaning they aren't attacking so their attacks take longer to buff. It also means no taunt so you can drain your target.

Tinkerers are the main problem because what they make decides if you run or fight. If the enemies double up then it depends.

I can agree about Catzilla. I had to use the watch on Sam to bleed and crit tail before it caused too many problems.

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In all the times I've played the game I have never broken enough to fight that boss. I can understand the mindset though. It is the fastest and easiest way to end fights. I just don't like it.

If you want to play without breaking enemies I could give some more information about them (though you might know some of it already) otherwise I'll let you figure it out on your own. Just know, fights are likely to last longer.

Played a little more and what I thought was a tinkerer stun weakness might just be because of the level difference.

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you can keep the healers from attacking by making them have to heal. That keeps their attack from increasing too much before you can deal with them. I think the rats (and other enemies like them) are weak to stun, they are kinda annoying though. Draining enemies you can't let focus on one target, they focus on whoever has the lowest xp total, so you don't always have to taunt. However if there are 3 of them ether run or take them down as fast as you can, you still earn more than you lose if you're quick enough. Tanks aren't a problem if you don't trigger them to taunt. This is everything I've noticed while playing this update, all you have to do is figure out the order to take out the enemies.

If that happens you can go to the settings and put a limit on npcs. You can even limit them when they are huge and it will shrink them. Limiting size when they get too big to talk to will let you fight them more or run to reset them.

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Same thing happened to me. If you have enough potions you can just walk through. Also make sure you get the save down there so you don't have to worry about the gates.

Do you think it would be possible to add a chance to dodge the arrow traps if your belly is low enough. Like below 25-30 percent. Also having high belly you take half damage from arrow traps.

Yeah, it was the password I was talking about.

I downloaded it off my account and tried to open it. Said I needed a password.