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A usable, concise adventure. I do wish the map weren't so linear; I'd add a few loops to give players a chance to make some choices. Though I realize that, with just 7 rooms, you can't go too nuts with that. Nonetheless, I'm a fan of this. And it has a great cover!

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Hey thanks! Totally understand the desire for more non-linearity, but I didn't want it to feel forced, and it just felt natural to me that the path would be straightforward. If I were to expand this in the future (and I might), I'd probably add a path from room 3 or 4 towards a Reptilian village or some sort of outpost.

That makes sense. Esp. considering the page constraints! But I look forward to a potential expansion in the future...