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DAY 32!!!!! xD

Really loved the game. The feel of it is spot on. Visuals + music really sets the mood.

Gameplay wise it's a relatively classic "trader" type of game, where you have to balance resource trade, while investing in upgrades that will pay out in the long run.

One caveat though is that you can get into this "infinite trade" loops, where a loop of 2 or 3 resource generate infinite resources, in which case all other resources downstream from these resources will also be purchasable that turn and all improvements guaranteed for them too.

Had great fun!


(+1)

Thanks for playing and I'm glad you enjoyed it!

RE: Your caveat - Yeah this was a mechanic I deliberately built into the game - Yes sometimes they're easy to spot and only need a couple of trades, but sometimes these loops require long chains of trades to work. Each day is like a puzzle to solve - If you can find a loop and execute it you can 'beat the system' for a day by basically exploiting the poor villagers who have priced their goods unwisely. I've capped the maximum benefit you can get from the 'infinite' resources by making it so you can only upgrade your inventories once per day. You might be flush with resources one day, and stricken by scarsity the next - you're trying your best to survive in an unforgiving market that is mostly out of your control ;)

I see. In my 32 days run I had some of the days, like 2 or 3, where I was able to maximize all resources + upgrades, so, I think there's definitely some tweaking to do but I suppose that's not the point of a game jam.

Maybe a tweak could be to prevent "direct loops" where 2 resources obviously create an infinite resource loop between themselves, but again, that's just nitpicking.

Cheers!

(+1)

Yeah I think that's a good suggestion - probably not too hard to test for either! Thanks for sticking with the game for so long and giving such nice feedback :)