Thanks for the comment! I ABSOLUTELY agree, relying on RNG for tension can be tough, which is why I made the edits that I did in the v1.2 file. Hopefully it keeps the tension up without it being TOO much. In my original playtesting, I ran it as Unsafe instead of Deadly, and that felt too lenient, so I bumped it up after thinking about it for a while.
Thank you again for the feedback, I really appreciate it!