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LostHereticPress

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A member registered Nov 18, 2022 · View creator page →

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Thank you for the review! I used art from Yuri Perkowski for the whole thing, and I can’t sing his praises enough!

Font Size – I Agree that the font size is a little small. I did a lot of test prints at different sizes and settled on 11pt X-Typewriter for the room titles and 9pt Inconsolata for the descriptions, which I found hit the right balance for me when printed at the table. I personally don’t like doing just bullet points for my descriptive paragraphs, as I find it’s really easy for my intention to be misconstrued when I try to do that, so I tried to go with a slightly different approach in keying this one, and overall I’m pretty happy with it. The one place where I’m a little disappointed with is the back panel – there was just too much information on the monsters that I needed to convey from a system perspective, so I shrank the text on that panel to 8pt Inconsolata instead of 9pt. The design intention is that the page be folded into a trifold, so each panel is consistent, but I agree that as a full page it can look a little out of place.

Thank you for the reccomendation for the book, also. I’m definitely going to check it out!

Hi! Thanks for the review, and I totally get that the crawling for crawling sake of it all isn’t for everyone, it’s just how I happen to like to run my game.

Re: The Beast Moon, under the “Setting Up the Adventure” header, the Beast Moon is the last waxing crescent moon of the harvest season, and a high holy day of Gede. I chose to describe the crescent moon in the descriptions as I thought that it would be more helpful for describing the environment at the table.

Thank you so much! that’s incredibly kind of you to say!

Thanks for the comment! I ABSOLUTELY agree, relying on RNG for tension can be tough, which is why I made the edits that I did in the v1.2 file. Hopefully it keeps the tension up without it being TOO much. In my original playtesting, I ran it as Unsafe instead of Deadly, and that felt too lenient, so I bumped it up after thinking about it for a while.

Thank you again for the feedback, I really appreciate it!

This looks amazing! I’m constantly in awe of what you’re putting it out, it’s super inspiring!

Thanks!

Hi! I just released them on my DTRPG store. The itch version is coming soon!

In the spirit of you releasing these under the CC-BY, I put the PNGs for the cards I made out of them out for free here: https://www.drivethrurpg.com/en/product/539603/the-deck-of-commoners-pwyw

I also did them as a physical tarot deck, because I love physical play aids: https://www.drivethrurpg.com/en/product/539517/the-deck-of-commoners?src=newest_recent

Thank you again for your amazing generosity with these! I’m already super stoked to use them to run games, and hopefully some more Shadowdark folk get use out of it too!

This is absolutely spectacular! Thank you so much for your generosity in the CC-BY license! I’m going to be prepping a conversion to Shadowdark for this!

Appx. N Jam community · Created a new topic Layout Question

Hi! First of all, pumped to have signed up and looking forward to getting to work.

Second of all, since it’s 2 A5 sheets (or the front and back of a letter sheet), is it alright to lay it out as a trifold?

Thanks!

Great stuff! If you ever consider licensing this for commercial use, I’d love to get in on that!

Hi! I just wanted to check to make sure, but is it ok to use the pocketfold format in a commercial project? I didn’t see it explicitly stated, and I wanted to make sure that I’m not doing you dirty after you shared such an incredibly cool thing with the community!

Hi! The numbers in parenthesis are the number of rounds loaded – i.e. a Clockwork Musket can fire 4 times before it needs to be loaded.

Thank you so much for putting this out! It looks great!

Just out of curiosity, is use of this grid in a commercial product permitted?

Straight forward and simple, there’s nothing in this that doesn’t need to be, and it isn’t missing anything that it needs to have. Looks like it would be incredibly easy to run, and a great way to introduce 0 level characters into the idea of adventuring for treasure.

Really cool illustrations and a neat concept!

Extremely cool! A fantastic idea, with great execution. Clear and easy to follow. I’m excited to see the rest of the classes!

Absolutely love this. It’s clear and concise, but the prose is evocative (I especially like the description of the denizens of area 5). The new creatures are cool and deadly in ways that are sure to terrify the players. The ONLY critique that I have is that area 5 mentions a pathway to access “area 8” which is not included in this adventure. I completely understand WHY it isn’t, but I’ll admit that it took me going back to the map a couple of times before I realized that area 8 is a part of the larger dungeon complex in which this particular section resides, so a parenthetical note there would have helped me a lot.

Overall, 5/5. I’m going to run it.

Overall a solid one shot! Great concept, easy to follow.

Nice work!

Overall I really like it. It clear, reasonably concise, and captures the feeling of the dual-wielding, panther accompanied ranger that is such a staple of early fantasy. Formatting is easy to follow, and the art is great!

Well done!

Thank you so much!