I've been of the opinion, for quite some time, that people should assign hexes specific movement rules. This does that, and it does it quite well. Plus, it also is the first compelling time loop adventure Ive read. Just good stuff here, really.
Too kind. I also wanted to play with limited movement in a hexcrawl, to try and reenforce the despair mechanically and tonally. I’ve seen a couple time loops that I really love, obviously decagone is the classic one I point to for inspiration.