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Are you talking about the dialogue? To make it, I used the Dialogizer Module. Basically, the way it works is that it can either pull text directly from the script in the widgets or card scripts (in which case the font can't be changed) or from a custom text field. I think it should be possible to change each event so that it pulls the text from a field rather than the script using field.value so that it retains the font formatting with a custom Cyrillic font. 

(I hope I understood your question correctly lol) 

Thanks for the link. I think I'm explaining things poorly lol.
I’ve noticed that some text (such as choice options and a few dialogue lines) is stored directly in the scripts (dd.say etc.).

The issue is that the Decker script editor uses its default font, which doesn’t support Cyrillic, so Russian characters appear as squares. Unlike the text fields, I can’t change the font there.
I'm really trying to figure it out because it seems very interesting to me and I'm a very stubborn person.
I'm starting to wonder if this might simply be a limitation of Decker.

But I reaaaally liked how the text looked with that cyrillic font (patterns don't seem to work on custom fonts)