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Simple idea but fun to try and get a high score. I made it to 1:13!
I wish the keyboard indicator on the right hand side would change graphically to show you what your new keys were. I think when you only have 1 health point and there are so many obstacles, it's a bit much to not only adjust to the new control scheme, but also have to actually find out what the keys are by testing them.

I really liked the ship rotating, that was neat!

(1 edit) (+1)

Ey Alex, quite a score you have there! My personal best has been 1:16, so you were really close to beat the designer hehe.
The keys do change graphically (left movement key always remains the same colour but changes position in UI) but I undestand there is little time to notice this, specially in tricky upside-down situations!
If you want to try again, a cool tip that i can give you is that the control scheme is not fully randomized (we had that early in development but it was too difficult). In fact, keys always follow a clockwise order ("jump" always is to the right of "left" and "right" is always to the right of "jump") , meaning that we are rather rotating the keys. It helps me to think of it as if AWSD were each a number in a round clock, and you were only rotating the clock. Actually, there are only 4 possible combinations!
Thank you for playing our game!

ah cool, okay i get it. awesome! when i get home i'll take this newfound knowledge and see if i cant beat your score!