Okay, some feedback
1) Opening menu is rather tedious, why force the player to manually move around to everything instead of just, ya know, clicking on things normally?
If the opening menu is meant to go to later levels, start with a normal menu then you go into the hub world, not all in one.
2) Music seems really soft/quiet without having to really turn up volume, might want adjust that; also seems the quit and settings options don't work at all or so I think.
3) The self-destruct key being 'esc' is needlessly awkward and too fary away from other controls. I'd recommned moving closer but not too close/allowing key rebinding for everything, please.
4) Having to press spacebar PLUS an arrow key to interact with things is also needlessly tedious imo, really should just be one press needed.
5) It is not explained/I sort of don't get how/when the red balls drop on you and exlode, thus killing you.
6) controls should be also in the game itself, not just in the readme of the files/game page.
7) controller support, maybe? feels like a game meant for that.
8) And my biggest thing of all, at least for me, literally nothing about this game feels intuitive. Like, I love how cool it is, how smoothly it moves, but I am literally understanding nothing since literally nothing is explaind, haven't even beaten the first level yet as of typing out this feedback.
(also consider YouTube for trailer stuff too?)