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Okay, some feedback

1) Opening menu is rather tedious, why force the player to manually move around to everything instead of just, ya know, clicking on things normally?
If the opening menu is meant to go to later levels, start with a normal menu then you go into the hub world, not all in one.
2) Music seems really soft/quiet without having to really turn up volume, might want adjust that; also seems the quit and settings options don't work at all or so I think.

3) The self-destruct key being 'esc' is needlessly awkward and too fary away from other controls. I'd recommned moving closer but not too close/allowing key rebinding for everything, please.

4) Having to press spacebar PLUS an arrow key to interact with things is also needlessly tedious imo, really should just be one press needed.
5) It is not explained/I sort of don't get how/when the red balls drop on you and exlode, thus killing you.
6) controls should be also in the game itself, not just in the readme of the files/game page.

7) controller support, maybe? feels like a game meant for that.

8) And my biggest thing of all, at least for me, literally nothing about this game feels intuitive. Like, I love how cool it is, how smoothly it moves, but I am literally understanding nothing since literally nothing is explaind, haven't even beaten the first level yet as of typing out this feedback.

(also consider YouTube for trailer stuff too?)

Hey there, thank you for your amazing feedback Rewan!

Let me answer your points of feedback;

1) I understand it can be quite confusing to have the Headquarters as menu, especially if there's no explanation or whatsoever. I do believe in this 'different way' of navigation through the game and its menu/configuration. In the next update I've added a lot more guidance! You won't be alone in the Headquarters anymore!

2) De audio 'softness'... First of all, there's no music in the game, only game sounds (ambient, etc..). Music will come later same as audio configuration in settings.

3) Key-binding is also on the list! same as controller support. Self-destruct should definitely

not be too close to other functionality, therefor I chose "ESC", but later on it will be bindable.

4) Having to press spacebar PLUS an arrow key to interact... This is on purpose, since spacebar plus arrow key has a lot more functionality then you might have noticed... you can for example collect something around you holding spacebar + arrow key without moving into that cell..

6) controls should be also in the game itself, and it will be in the next update!

7) controller support is also on the list!

8) I'm super happy you like the visuals and overall mechanical feel of the game. In the next update the first level will be a tutorial level which will explain everything you need to know (hopefully) ;-).

Posting more videos is also what I'm thinking of, but I'm still in early development stage ;-).

Again, thank you so much for your feedback, it really helps!!

And of course... Thank you for playing!