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flnrmedia

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A member registered 2 days ago · View creator page →

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Hey there, thank you for your amazing feedback Rewan!

Let me answer your points of feedback;

1) I understand it can be quite confusing to have the Headquarters as menu, especially if there's no explanation or whatsoever. I do believe in this 'different way' of navigation through the game and its menu/configuration. In the next update I've added a lot more guidance! You won't be alone in the Headquarters anymore!

2) De audio 'softness'... First of all, there's no music in the game, only game sounds (ambient, etc..). Music will come later same as audio configuration in settings.

3) Key-binding is also on the list! same as controller support. Self-destruct should definitely

not be too close to other functionality, therefor I chose "ESC", but later on it will be bindable.

4) Having to press spacebar PLUS an arrow key to interact... This is on purpose, since spacebar plus arrow key has a lot more functionality then you might have noticed... you can for example collect something around you holding spacebar + arrow key without moving into that cell..

6) controls should be also in the game itself, and it will be in the next update!

7) controller support is also on the list!

8) I'm super happy you like the visuals and overall mechanical feel of the game. In the next update the first level will be a tutorial level which will explain everything you need to know (hopefully) ;-).

Posting more videos is also what I'm thinking of, but I'm still in early development stage ;-).

Again, thank you so much for your feedback, it really helps!!

And of course... Thank you for playing!

Create your Spark. Collect NanoBytes. Blow Stuff Up. Unlock Doors. Find Secrets. Whatever you do… DON’T DIE!

NanoRush is a puzzle adventure where every move matters!

Demo download here (win/mac): https://flnrmedia.itch.io/nanorush

Every mechanic and every interaction runs on a deterministic cell-based simulation.
Moving, explosions, moving and falling objects, enemies, doors and floor panels follow the same underlying rules, creating puzzles that reward experimentation and logical thinking.

Always had a passion for programming since I was young, but I followed the path of a music producer/dj. 
Though I never lost the passion for programming and creating things besides music.
Long story short. This is actually my first game I'm putting out there!