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The human creator IS THE POINT

Well said. And true for some people. You would not want to see photographs in an oil painting gallery either. Or eat microwaved food at a fancy restaurant.

But that's not enough. I do not care for a game, only because a human made it. I want to play a fun game. That is my incentive. I want to be entertained by a game.

If a shoestring budget single dev with not talent for drawing can do that with ai, I have no issues with that. I have bigger issues with all the uninspired human made stock asset rpg maker games. Or renpy slideshows without gameplay. And I have issues with people that have a budget, but spend it on ai assets.

I’d rather make a shitty game than use AI. Because I’d rather PLAY a shitty game that has a person behind it that has a life and a point of view

That person would have probably made a bad game even with help of ai. AI is an enabler. Just like free easy to use game engines.

I would rather play a non bad game made with help of ai enabler, than waste my time on a bad game.

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What's your opinion about free or stock assets?

Your argument against ai is good. I agree partially. But since you put emphasis on the individual art, I am curious how you view usage of premade assets. If a dev tinkers with ai, the output is at least influenced by the dev. More than stock assets at least. That's basically the reason why I make an exception for hobby devs.

I think that the stock assets are a separate issue. Like I’m not saying that just because a game was made by human, that makes it automatically good. It doesn’t. There are ways you can fail all on your own, and one of those is overuse of stock assets, basically just slapping together stuff from the Unity store, or anywhere. I’ve found plenty of games on here where I’m like, wow this is slop. It’s all about how you put it together, though! There’s nothing wrong with using other people’s assets, as a rule. I mean most people do, to some extent. An uninspired game is just that, uninspired.

I view games as works of art, especially in the small indie space like itch.io. So I just evaluate it on its own terms. And that’s where I think we differ is I do get entertainment even from objectively pretty bad games. AI is capable of making things that are technically more ‘good’, but I have no interest in them because the human element has been erased. Even if the game is quite bad, I like to think about the person behind it, and how it came to be that way.

I do think you might have a point that, theoretically, an indie game that was made with a lot of AI assets that someone tinkered with to be what they want, could be better than a straight asset flip that looks like nothing new. But I can’t really think of a game that heavily uses AI that was actually good or inspired, either. Like if you can point me to one that is fun, and also artistically better than an asset flip, i’d perhaps reconsider.

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I just released a demo for my game Mega Mouse. The story of the game is infiltrating and blowing up data centers in space. And no AI was used in it's development.
https://omegamouse.itch.io/mega-mouse

 I’ve found plenty of games on here where I’m like, wow this is slop. 

Yes!

AI games only have a correlation with slop and not a causative connection. Games are still made by humans. Even if they used ai. But for all the slop creators it is so much easier to create a bunch of slop, that most slop games you see, will now be made with ai and most ai games you will see will be of the sloppy kind.

There is this https://itch.io/games/top-rated/tag-ai-generated . Compared to https://itch.io/games/top-rated it is not much, but there are games that have fans, despite featuring ai usage.

But I bet they do not have fans because they used ai. People just ignore or tolerate it. It is unwise to use gen ai if it can be avoided, and doubly so, if there are alternatives. People do not seek functionality in a game. The human aspect is important.