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(1 edit)

A fun little puzzle game! The mechanics are interesting, though I feel like most of the current levels are “tutorial” puzzles. The last one stumped me a bit, and it feels like there’s so much potential to make more complex and tricky puzzles, especially if you add more special blocks and/or grabbables.

The SFX are way louder than the music (at least on my TV), so unfortunately I had to turn it down and couldn’t really hear the chill music.

I think you could do away with the “out of oxygen” screen and instead have the frog sit there at 0 with the ‘R’ thought bubble above their head: it gives you a chance to study the puzzle and see where you went wrong. (plus pressing the ‘R’ key doesn’t work on that menu, and it’s a bit frustrating to have to reach for the mouse to reset)

The camerawork with the 3D environment makes for a cool effect as you move around. I will say though, the puzzles where you can’t see the whole structure and have to slide into the unknown are a bit uncomfortable.

The pacing was great, adding in new elements just as you master the old ones, keeping things fresh.

The frog’s design and animations are so cute! Great jam submission overall :D

Thank you so much for the feedback!
I gotta study the sound situation in godot better, I thought I had it set so that the sfx would be quieter than the music but apparently that didn't work... getting rid of the losing screen is a great idea, it would help a ton with the flow of the game and the "R" bubble is something I already have available so it's an easy fix. About the big levels with the unknown sections, I wanted to add a "pan" feature with the mouse but ran out of time, so that's definitely a future feature, especially if i want to expand on the levels and add more stuff. I also wanted to make a level editor system, so that people could upload their levels online and challenge other players, but that's obviously way in the future ahahah

Ooh a level editor is a great idea! Both for you as the dev, and for players ahaha