The only reason I did not give 5 stars is because it's a decent puzzler, but it feels quite easy, at least the difficulty just does not ramp fast enough for me. The feeling I enjoy from puzzle games is being stuck for a short time, and having to use my brain, the first few levels felt (to me) redundant and felt like a multi-level tutorial and kept me from wanting to see the harder levels.
Even though my criticism above may sound harsh, I want to emphasize I had given it 2, 4-star ratings. So, it's quite good and would do exceptional as a mobile game.
Viewing post in Run Down the Count jam comments
Thanks for playing and leaving valuable feedback, really appreciate it!!
I was trying to walk that line of like making sure everyone that encounters it can be able to have a quick and good time for a game jam time playing / rating time frame. I agree what was left on the table were getting those significantly harder brain puzzlers for more advanced players who understand and appreciate video games and puzzles on a deeper level.
I think this game could significantly benefit from another castle with harder levels and new mechanics. Even the current mechanics could probably be squeezed for a bit more content and difficulty so fair points all around, thanks!!
Good point about mobile game. This whole setup with the gameboy was designed to work with mobile and honestly be a mobile first experience in many ways. For these game jams almost everybody is playing on desktop so I'll factor that in moving forward. Perhaps I'll see about turning this into a mobile app! Cheers!