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micaharvey

17
Posts
1
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A member registered 6 days ago · View creator page →

Creator of

Recent community posts

I like your theme interpretation!  I experienced some light bugs and for some reason couldn't full screen but I like the walking animation a lot!

I like your theme interpretation!  I experienced some light bugs and for some reason couldn't full screen but I like the walking animation a lot!

Fun and quirky!  I love the art it gives the whole game cohesion and soul.  I wasn't returning enough stuff to the lost and found so kept getting beat up so instead I held all my stuff until the last second and dumped it.  Risky strat since if I accidentally scared someone I risked a police chase

Gotta catch them all indeed!  I like the idea of a little janitor sweeper coming through and clearing the debris every few shots haha.

That was awesome!  I was so surprised and delighted when the fence at the bottom of the screen went invisible just as I thought I was going to lose sight of my orb.   Very high polish level for such a short jam.  Well done very satisfying!

Well executed!  The constant beeping definitely builds tension.  Nice music as well and I love the graphics!

Love the music, had a good time playing and found myself clicking along to the beat.  

I was having a bit of a hard time reading the blurbs and keeping up with the rhythm of the game simultaneously, but all the text in this game is super awesome and added to the sense of polish.  I liked you control the game speed as well that is nice

Thank you so much for playing, rating, and providing feedback!  Really appreciate it!  I had a lot of fun making those random shapes in unity and then using the cell fragment tool to break them.  Pleased the fun translated to satisfying gameplay.

This has been an invigorating experience!  All due to the creativity and kindness of people like you.  Cheers to you gigoi.

Thank you for playing and leaving feedback!  I appreciate you.

Laggy makes sense yeah I opted to not despawn the rubble pieces since I liked seeing the build up but that's a classic recipe for lag.  I suppose a compromise might be to at least turn off their rigid bodies if not their colliders as well.  That way the visual clutter remains but performance should be maintained

I completely agree!  Combos are the most satisfying part but they are too hard to reliably achieve. 

I like the idea of little walls closer to the objects!  maybe even an angled floor that's higher up so more bouncing off the ground etc.  Thanks for the feedback and for playing!

Thank you so much!  Lag makes sense and you put your finger right on the reason haha.  Appreciate you giving it a play and providing your input! 

I played again and I'm happy to say you were correct as we both suspected that issue was on my end.  I was able to maximize with no issues this time.  

Good call on the WASD camera movement!  That's a great solution!  Maybe flashing some arrows with the WASD glyphs at the  start of the first level to gently let the player know that's an option.  Thanks for a great game!  Inspirational stuff!

Fun stuff!  I really liked the intro voice over to give set the scene.  Gives gameplay control to the player and also gives a vibe, mood, and tells the tale all with minimal text up front.  Well done on that front!

The art is great I love the ads that randomly pop up right in front of you.  The space junk is fun to look at.  I tried to score one of those ads and got confused a bit when it didn't go in.  Also I couldn't tell what the various bars were for.  I had my guesses but wasn't all that sure.

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This game rules.  134.71 with 1 death.  The game was fun from the start but really clicked for me when some sections you had to be smaller to get through so you have to figure out how to go about it

Positive feedback - basically everything I had a good time thanks for submitting!  The theme, music, and gameplay are coherent and go well together.  The gameplay was smooth.

Resistance I encountered - Dragging the mouse off the edge - for some reason I'm having trouble maximizing these games (3rd one in a row I can't maximize) so the edge of the screen was kinda annoying since I frequently had to drag off the edge.  Sometimes it felt like the bigger balls might not hit the edge of the course quite right?  Not too sure about that one overall it felt great!

Edit: On second playthrough I was able to maximize with no issues and also the WASD camera movement worked great.

Nice Job!  The art came through as the shining star of the project!
Positive Feedback: Art was good, clicks were crisp, I can feel the care you took.  Thanks for making some cool art!  I liked the names and the rats.  Also cool game engine I hadn't heard of renpy

Resistance I encountered: At the end my game ended quickly after recruiting a few mice and clicking on them it dumped me back to the main screen because I clicked too fast past whatever had popped up.  Not sure what happened.  I also don't understand the "stats" of the rats and what gives money vs cheese and what the loss condition is.  Like they didn't seem to go out and do any of my bidding?  Maybe I'm not as familiar with clickers.

Nice Job!  The art came through as the shining star of the project!
Positive Feedback: Art was good, clicks were crisp, I can feel the care you took.  Thanks for making some cool art!  I liked the names and the rats.  Also cool game engine I hadn't heard of renpy

Resistance I encountered: At the end my game ended quickly after recruiting a few mice and clicking on them it dumped me back to the main screen because I clicked too fast past whatever had popped up.  Not sure what happened.  I also don't understand the "stats" of the rats and what gives money vs cheese and what the loss condition is.  Like they didn't seem to go out and do any of my bidding?  Maybe I'm not as familiar with clickers.

Positive Feedback: I had a good time playing it.  The jump mechanic is solid and input is crisp. Reminds me of doodle jump.  This is a good thing.

Resistance I encountered: The welcome tutorial screen disappeared too fast before I had a chance to read anything other than left / right.  I had no idea what the items were doing.  It was a good idea to have them pop up with little info near the character but it wasn't enough and I didn't notice gameplay change as I collected them.  Also all of the words in this game really feel like they've been generated by AI