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Micah Arvey

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A member registered 73 days ago · View creator page →

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Fun and satisfying how the chain swings in the air.  That mechanic feels pretty solid.  I definitely got frozen in my first play through, it's a bit hard to understand that mechanic, perhaps add some icon when section is frozen?

Nice music to bop along to!  In the end I basically only used space bar, Q and R with all sections selected.  Might be cool if you incentivized partial selection or mixed up the controls every so often or something.

I suppose the splash screen is a bit long.  Gameplay might give me carpel tunnel as well but overall great job and good game.

Fantastic little puzzle game.  Reminds me of Braid.  Great Game Boy vibes well done!

Yay!  This game is really awesome I enjoyed playing it!  Great job especially for a first gamejam.  Nice work on the balatro style text and effects!

Really pretty visuals!  Camera was going out of bounds a lot though.  Funny when I picked up the gun haha thanks for sharing

Thank you!  Yeah not a tremendous amount of strategy here but enough to give the player agency and something to aim towards (getting the whole wheel one color).  Thanks for playing and leaving feedback!!

Cool!  It controls well and once I figured out the hold to drop slowly I thought that was a cool mechanic!  The elevators worked smoothly as well.  I was only able to move with the arrow keys though and not A and D like the instructions mentioned.  I might suggest scrolling the background in parallax would look really good and provide motion for parts when you're on a flat plane for a while.  Nice work keep at it!!

Thank you!

cool concept!  I like the audio waves and seeing it in real time!  But I think it doesn't work as a game mechanic for long.  maybe change the way that you dial in / lock the tone for each level?  Creative use of the theme as well haha I too think in terms of spinning things creating sound and simple harmonic motion secretly being everywhere.  Cheers well done!

I like the visuals a lot!  The neon aesthetic is working well!  I was a bit confused if I was supposed to dodge the balls or try to pop them for more points.  I agree with the other comment that maybe changing boundary color to indicate danger might do well.  Nice music as well and audio.  Cool to include the music toggle that's a nice quality of life thing.  Cheers well done!

really cute and very serious skate game :D I thought the visuals were really nice I liked the polar bear and the sharknado was funny too.  Creative and good game well done!!

Thank you!  This totally does feel like its a component of a bigger game potentially like a dice roll or a combat mechanic or something.  Appreciate the kind words!!

really fun once I got the hang of it and was hopping over the sharks and all.  The tutorial is good but a lot of text, you might want to have some glyph hints ([Q], [W], and [E]) for the first few lily pads to smooth over a beginners new start.  I liked the visuals they are cool!  Creative with the spinner mechanic as well!  Good Job!

This excels in so many ways.  I love the art style its very cohesive and allows for a lot of expression.  Curiosity is rewarded like when you find out you can stack plants and baskets on top of things.  Really fun and creative interpretation of the theme.  Amazing amount to accomplish during a game jam.  great game well done!!

Sweet glad to hear the spinning was satisfying since there's not much else to it lolll

I really enjoyed your game and it was a great example of how to build towards a fantastic, funny, and beautiful ending.  For my big moment (scoring that triple) I added a sound effect, a little dance for Fanta the Elephant, and a unique text line (first triple only) as reward.  I'm now realizing that this moment could be seriously juiced for a lot more.  Nice food for thought lol!

Thanks for playing and leaving valuable feedback!  Again very inspiring from your game!!

super cute and serious.  had me laughing out loud at the faces as I was spinning especially that last shocked one on the rival haha.  great work!  really polished and very creative well done!!

really cool concept I like that there are a rotating series of interactions limited to each room.  The ones that are empty are a bit of a let down.  Awesome neon aesthetic!

Yay thank you for playing and taking the time to leave valuable feedback!  Wonderful suggestions those are really useful!  Cheers :)

Thank you!  I'm finding part of the fun is trying to get one color for the whole wheel so maybe I should lean into that.  Thanks for playing and leaving feedback!!

Thank you for specifying that actually makes sense!  It was designed to be a drag to spin so just clicking it won't be enough.  Perhaps I'll add a [SPIN] button so that there's a single click option.  Cheers!!

Y i p p i e

Really fun honestly I quite like the Bonus section since it allows for wheel building and a special gold zone to aim for as well.  Eventually it gets going so fast that its essentially random so the shrinking of the bad zones winds up being of outsized importance.  Which is totally fine for this size of experience but this could totally be built out into an incremental or idle type game as well where balance would be more important.  Good job well done!

Thank you so much!  I love music and audio myself so I'm glad to hear the common sentiment seems to be that the addition of music would go a long way for this game.  Perhaps I'll add some in a post jam update.  Cheers thanks for playing and leaving feedback!!

Thank you so much!  I really appreciate the kind words!  

Curious to hear what features and interactions come to mind next for you?  

I've been thinking up what a larger planet with hub cities might be like.  More biomes and other planets to explore perhaps.   The ability to remove plants is a quick win that I'll add in a post jam update but sky's the limit.  Cheers!

Thanks for playing and leaving feedback!  I really like to hear what direction people could see a game jam continuing.  I like your idea of adding more rules to the color replacement.  Levels in general I haven't done much of and I agree are a great format for game jams.  Cheers and thank you!

Thanks so much for playing and leaving feedback!  Glad to find out that background music would go a long way in a game like this!

thanks for playing!  Totally music would be nice.  Let me know if anything in particular feels clunky about the spin I'm always looking to improve!  cheers

Wacky, fun, and very cozy :) I had such a good time building my dream home building code ignored.  The snapping worked really well!  Interpretation of the limitation here is on point and the art is amazingly cohesive and versatile for such a short jam well done!  Would love even more levels and combos its so good.  Cheers!

This is so charming and instantly a gem.  A crab with a knife is such a funny concept XD great progression system easy to pick up and I felt like there was depth with the charge.  I wasn't totally sure if I was invulnerable in the air and whether my swings were connecting when airborne.  Overall loved it and so delightful when I realized I could go into the water!! Great game well done!

that was pretty cool!  I liked it when it was in full swing and the bombs were coming out.  I missed at first where my gold was and what my first upgrade should be.  Then the carpel tunnel hit arggg.

Great work on your first upload to itch!  I had fun figuring out the final level and also it was cool to see that out of reach key and then as I was wondering what to do some text popped up.  that worked well!  I saw on some playthroughs my camera would not update properly and I would be left with a wacky view of a corner of the level rather than updating properly.  Otherwise I was able to complete it and had some fun! Nice job :)

Love it very cool and creative with the multiple uses of spinning and I really enjoyed the audio.  So fun to experiment as well as make what they were asking for.  I totally went for my own melody on the last one and didn't pay attention to the tune at all but she said she could cry all day to it so I guess she liked it!

Well done great game!

So awesome to see LOVE2D engine getting use.  I didn't know there was a web exporter that's super cool thanks for spreading the good word!  I had a hard time telling how the spinner was working since my cursor would disappear when I clicked and dragged to turn.  Really cool concept and it ran great.  Well done!

This was so awesome.  Extremely well polished with beautiful visuals that read brilliantly.  It was fun to discover how each doohickey worked.  Super fun use of the theme!  Great game well done

Going to jail was certainly serious.  It was pretty unclear what was happening when I ran out of money especially since its possible on spin one.  It went faster once I realized I could mash E and didn't have to wait for the last spinner to be done.  I wasn't able to tell what the objective was until I hit the magic number.  I liked the secret ending fun when games hide something like that.  (PS I was able to fall out of the right side and the back corners of the green secret room)

Well done on your first 3D game it ran really smoothly in browser and I was able to understand how to navigate the world even without the ability to turn.  I appreciated the volume slider.  Great work overall!


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Cool stuff I enjoyed the navigation!  Weaving left and right was fun.  Though I couldn't tell when the wheel was at full extension?  I wasn't sure why hitting the rocks brought my safe score down and maybe numbers on the safes combination lock might have introduced some interest to that minigame?  Cool art style I thought that was cohesive and the audio is nice.  it ran really well in browser and the creativity of the multi spin interpretation of the theme is chefs kiss!  well done!


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Nice Song that was cool.  I did spend a bit much of the time waiting for them to look away and was wondering if there was a set timer or a score to hit.  Might be cool to do levels where they have set looks at times so you have to plan and execute your combos through the levels?  Either way I had a good time and thought the visuals were really effective and good.  Well done very creative good game

Thank you for playing!  Glad you enjoyed Fanta's dialogue :D Some jaunty carnival type music would be nice you're right!  Cheers thanks again for playing and leaving feedback <3

That was fun I like the aeshtetic of the neon that works well against the background.  I wish the spinner didn't cover up so much of the action.  The audio was glitching a bit for me once there were a few more enemies and I was certainly dropping frames at the end but cool and fun ending with the masses of enemies.  

The concept totally does work there's something here!  Keep in mind performance and reliability at high numbers of enemies if you continue to build this out.  Well done good game!


wwwwell done XD

Thank you so much!  The spherical mechanics were the first thing I tried out since I hadn't done it before but it worked pretty alright!  Thanks for playing and leaving feedback!!