I may be illiterate but I didn't see the text at the beginning on what the timers do, so I was confused.
XxooiooxX
Creator of
Recent community posts
I love that every asset is made using blender texture tools (or at least that's what it looks like) and because of that they all look drawn with crayon. I failed a lot and could never finished the last ring.
my only suggestion is I wish there was a dropdown shadow for the player so I could judge my landings a bit better, without that depth perception that you get in real life, I have a really hard time landing those huge jumps!
I like the roguelike idea and the games premise, I do wish the characters had a model other than a bean, and I feel like there's no "Loose" condition.
Theres is nothing stopping me from never getting the upgrades and just winning anyway, not that it's something that every game needs, but this game would benefit greatly if there was a loose condition like number of people drowned, exedra.
One last thing, why is my buoy still visible when I have grabbed someone? At first, I thought there was going to be an upgrade to grab multiple people, but alas I never got one.

