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XxooiooxX

16
Posts
A member registered Jul 30, 2020

Creator of

Recent community posts

I may be illiterate but I didn't see the text at the beginning on what the timers do, so I was confused.

I don't think I have ever played anything that quite capture the experience like this one does. A true masterpiece of its time.

PS: I don't think I have laughed as hard playing any other game jam game EVER

This game was so much fun! Very basic but enjoying, and at times funny.

I am wondering, what game engine did you use?

I love that every asset is made using blender texture tools (or at least that's what it looks like) and because of that they all look drawn with crayon. I failed a lot and could never finished the last ring.

my only suggestion is I wish there was a dropdown shadow for the player so I could judge my landings a bit better, without that depth perception that you get in real life, I have a really hard time landing those huge jumps!

I like the roguelike idea and the games premise, I do wish the characters had a model other than a bean, and I feel like there's no "Loose" condition.

Theres is nothing stopping me from never getting the upgrades and just winning anyway, not that it's something that every game needs, but this game would benefit greatly if there was a loose condition like number of people drowned, exedra.  

One last thing, why is my buoy still visible when I have grabbed someone? At first, I thought there was going to be an upgrade to grab multiple people, but alas I never got one. 

Unfortunately, it would not let me download on Microsoft Edge so couldn't rate it, but the game looks cool from the itch page, also how were you able to get the key binds to show up on the itch page like that it's so fancy! 

fun but difficult!

fun but difficult!

I love this game, I feal like the countdown connection is a little weak, but a fun game. Also, did you use gamemaker?

Absolute perfection, sandbox physics based (and also I love watching things fall down) CREATIVE MODE!?!?!??! this game is perfect. 

I loved the art style and the music is catchy, but the camera movement feels "Off" and the picking up boxes with mouse click can be finicky

Its a cool concept and game, although its a really difficult puzzler!

The intro text taking so long and playing on every play was really annoying, I love the grapple mechanic 

couldnt beat the last toad/frog but this game was a lot of fun!!!

it crashed when I tried to play it

the music was also made by metroshmetro but NO AI