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(+1)

Great job using the constraints of the jam. I particularly liked the clarity of the green column acting as the final obstacle. I noticed all the minerals flashed when you only hit one of them - in Godot you can either check "local to scene" on the material resource, or call `mysprite.material = mysprite.material.duplicate()` in _ready() to avoid it in the future!

(+1)

Thanks! I didn't know about that. I'll be sure to use that if I update the game in the future!