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(1 edit)

This honestly is a really interesting idea.

Im not going to bother reiterating the issues people have said before me (Plus you have stated that you have fixed it, which is AMAZING to see!) However I am going to point out what I think is a bug?

When a building has demand for Garbage, no matter how many I put down near it, it does not detect it

(+1)

LOL That screenshot is hilarious! I will definitely be using that if I make a post about the new update.

This is a bug I found far too late into development and didn't have time to fix it. It ended up being one line of code in a script that I didn't think to check, so that goes to show how hard my brain was working near the end of the jam lol.  I have since reworked the system so that each effect doesn't need to be hard-coded anymore. When the jam voting is over the new build will no longer have this issue.