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I really liked this concept! Switching between movement and shooting is a really cool idea and I think sets itself up well for cool level design. That being said I feel as though switching between the two was a bit clunky which made the game harder to play. I def was not a fan of how getting shot would return you to movement mode. I think if you made the gameplay more fluid, made player bullets go through enemy bullets and gave them a limited supply, and added sound this would be great. Good submission, enjoyed playing it!