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(+1)

Always leave 'em wanting more, it's simple marketing. I definitely didn't run out of time and have to cut the rest of the levels, noooo no haha that would be so silly, no it was just really good marketing... I could have had 10 levels and a boss encounter if I really wanted, I just didn't want that, who would want that?? aha. ha... :(((

lmaoo

ok but that just shows you focused on the right thing, getting more levels is always exciting as a dev but it's so much more exponentially important to focus on getting the experience polished and packaged in a way that'll leave a good impression even if it's shorter than they anticipated