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(+1)

this is absolutely amazing, the polish on those visuals is so clean, in terms of art direction this is incredibly cohesive, the story has that perfect daunting end of the world vibe, it's very pretentious but I love that about it

honestly no faults whatsoever, except the fact that you're starting to get so invested in the mechanics and the game ends leaving you wanting more, which is obviously a non issue, the puzzle design is just that good

amazing stuff, congrats :>

(+1)

Always leave 'em wanting more, it's simple marketing. I definitely didn't run out of time and have to cut the rest of the levels, noooo no haha that would be so silly, no it was just really good marketing... I could have had 10 levels and a boss encounter if I really wanted, I just didn't want that, who would want that?? aha. ha... :(((

lmaoo

ok but that just shows you focused on the right thing, getting more levels is always exciting as a dev but it's so much more exponentially important to focus on getting the experience polished and packaged in a way that'll leave a good impression even if it's shorter than they anticipated