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(+1)

Yeah, we really cut it down to the wire, so bugs and design oversights were bound to happen. I think the issue with the collisions has partially to do with other objective collisions being to close to each other. And the warping around on the wrong side of the rooms were fixed at one point, but I think something wrong happened when we were merging the scene. I'll definitely try to get more eye balls on our game though. Thanks for playing!