What an absolute masterclass of an entry. I think I could (and probably will) spend hours on this.
Where to even start? The theming and styling maybe, just beautifully Nitrome-y with a super-pleasing and intuitive GUI and animation set. The constant reminder of the target combined with the demonic narrative element is absolutely on-point (and reminds me of my personal idea of hell).
And then mechanically, I've no idea how so much was managed to be squeezed into a jam entry, but the curve from hand-smacking a few boxes into a sort-of Box-Beating industrial complex is an absolute dopamine machine and so well balanced.
Easy favourite and I'm glad it's getting recognised the way it is, I'd be absolutely stunned if this wasn't a Mark favourite and/or a category winner.