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michaelkent

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A member registered May 30, 2020 · View creator page →

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Thanks so much! You’re right on the input-buffer and it was the first thing we ended up trying after the Jam; the improvement in controls was immediate so it’s a great learning point we’ll be taking forward! Thanks again!!

There are dozens of us, dozens!

Fruitloop gang represent! Fun little gameplay loop! Also the soundtrack you've created here is astounding!

Absurdly well-polished title!

ahhhh... now THIS is why I play Jam games... put a big smile on my face

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Like if John Conway's Game of Life was created by a psychopath in the best way possible. Insanely creative concept well excecuted. Little obsessed!

As a big fan of Outer Wilds, I was sold on this from the get-go. Cool visuals, great atmosphere paired with some really stellar puzzlin!

On my shortlist for favourite entry so far, something about the right scope, great concept and excecution; all packaged in an intuitive narrative and art. Love it.

Really enjoyed the mechanics on this one! Kinda a sucker for that Trackmania style floating drifting feel where you can nail corners with the right nudges.

Really enjoyed the mechanics! Nice touch having a "close" shot automatically match the dotted line, really made me feel that I'd "nailed" it.

What a beautiful, cozy, polished entry! The artwork and feel was incredible and it was relatively intuitive. A little more onboarding (no pun intended) would have been a nice touch, maybe an even more simplified opening loop or so jut to explain the building mechanics etc. Loved it though!

The simple art-style belies a really clever and polished form of movement I'd totally love to see used in other games! It was so satisfiying to stack up speed with multiple grapples. I'd love some unique objectives, maybe finding bits of your ship (maybe they give upgrades?) ,

I've never played Pokemon ranger, but enjoyed this! It's unforgiving (well, for me who was using a trackpad anyway!) but it was intuitive once I realised the need to loop and enemy multiple times! Nice Stuff

What can I say? The artwork is absolutely unreal, swinging the flail, having it smash into a monster, and catching them again on the return stroke is an incredible feeling. Adored this entry!

Thanks boo 😘 

Thanks so much, it’s massively appreciated! Whilst with hindsight we wished we spent a bit more time fixing up the controls and physics, the overall “vibe” felt as we intended and it’s definitely given some newfound confidence and experience for future endeavours! Thanks again!

Thanks so much and absolutely spot on with the feedback; wished for even a few more hours to add more variations! And as for jump-buffering, funnily enough just after the deadline I tried simply changing the input check from "on keypress" to "every frame" and that one change completely transformed the responsiveness of the platforming; so definitely adding proper input-buffers like you suggested in a "post-jam" update. Thanks again - Michael

FRUITLOOP CREW! Thanks kindly, Megan did a fantastic job on the art, shall defintely be swinging by your Itch soon!

Thanks a bunch! Figured if we try to put a spin (pun intended) on a familar idea we could have something we knew works as a concept whilst still being a bit experiemental. Plenty learned for next time round! (pun intended again!)

Thanks so much! Would definitely like to dial the challenge back a bit for balance and focus on the evolution of each loop, but it was a fun experiment regardless!

Thanks so much! It was a fun first-jam!

Thanks kindly! Fully agree on hitboxes, would have loved another day just to really polish up the moment-to-moment gameplay, but that's Jam baby! 
 

Thanks so much! The challenge is part-design but also in part a lack-of time to balance and polish (amongst lots of input/hitbox bugs). Post-jam we intend to spend a day just brushing up the bugs and levels to have something a touch more  refined and controllable. Thanks again!

thanks kindly! Agree on the collisions, was a real sticking point (lol) in development!

Thanks so much! I’d have loved to have tone down the difficulty, I definitely think more playtesting (and better collisions) would have gone a long way to helping! 

Thanks so much! I’d love to have said the challenge was intentional, but I’m more certain it was a lack of playtesting hahaha, thanks regardless!

Megan absolutely nailed it! Funnily the randomised element initially came about as a way of making things easier and extending the gameplay, but in itself created a whole headache of issues haha. Thanks again!

Thanks! That’s a really great idea and would be easy enough to implement, would definitely better sell the ‘loop’ element!

Thanks so much! Very much looking forward to trying your submission; everything about it is VERY up my alley!

Thanks kindly! It was good fun to make and we learned a lot!

Impressive! Love the visuals.

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Pitched a tent. Made ear-bleedingly bad music. Watched the berries roll in. Job done. Love it.

Had my head wandering towards something like Trombone Champ paired with that festival building setup, "Racoon with a Basson" sort of vibe...

Clever idea using the camera!