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Actually I was thinking of taking part in the godot wild jam as well (seems like we both like real time strategy games, maybe we could team up?) either this or next month.

For this I kinda was taking a more Turn Based Strategy approach like Civ or XCOM (despite the fact that an RTS may have been a bit more "out of control" haha). The goo could have been implemented a bit better with a dynamic procedural generated texture and I did consider that. I kinda like the idea of a timer, a bit like BSG deadlock?

Sent you a friend request on discord!